Scriptname _00E_IceClaw extends ObjectReference  

Event OnActivate(ObjectReference akActionRef)
	If akActionRef == PlayerREF
		GoToState("DoNothing")
		PlayerREF.AddItem(_00E_FloraEispranke, 1, true)
		int EPC = _00E_EisprankeCounter.GetValueInt()
		_00E_EisprankeCounter.SetValue(EPC + 1)
		If EPC == 0 && _00E_DisableOtherTutorials.GetValueInt() == 0
			_00E_EisprankeMessagebox.Show()
		EndIf
		DisableNoWait()
		PlayerREF.EquipItem(_00E_FloraEispranke, false, true)
	EndIf
EndEvent

State DoNothing
	Event OnActivate(ObjectReference akActionRef)
		; Do nothing
	EndEvent
EndState

Actor Property PlayerREF Auto
GlobalVariable Property _00E_EisprankeCounter Auto
GlobalVariable Property _00E_DisableOtherTutorials Auto
Message Property _00E_EisprankeMessagebox Auto
Potion Property _00E_FloraEispranke Auto