Scriptname _00E_BlockActivationForPlayer extends ObjectReference  

Event OnInit()
	
	Self.BlockActivation(True)

EndEvent

Event OnActivate(ObjectReference akActionRef)

	If akActionRef == Game.GetPlayer() && Self.IsActivationBlocked()
		If _00E_BlockedMessage
			_00E_BlockedMessage.Show()
		EndIf
	Else
		Self.Activate(akActionRef, True)
	EndIf
	
EndEvent

Message Property _00E_BlockedMessage Auto