Scriptname _00E_SlowSelfMESC extends activemagiceffect  


Event OnEffectStart(Actor akTarget, Actor akCaster)

	_00E_PlayerFunctions.GetVisionControl().UpdateSpeed(akTarget)
	Game.ForceFirstPerson()	
	Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 0.1)

EndEvent

Event OnEffectFinish(Actor akTarget, Actor akCaster)

	_00E_PlayerFunctions.GetVisionControl().UpdateSpeed(akTarget)
	
	; Also restored on game load in _00E_PlayerFunctions
	Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35)

EndEvent