#include "skse64/NiMaterial.h" #include "skse64/GameAPI.h" #include "skse64/GameObjects.h" // 96D2EFF152717F366F7EAAA62CAD7EB12855423D+47 RelocAddr<_CreateShaderMaterial> CreateShaderMaterial(0x012CFBC0); RelocAddr<_CreateFacegenTintMaterial> CreateFacegenTintMaterial(0x012D26F0); void BSLightingShaderMaterial::SetTextureSet(BSTextureSet * newSet) { textureSet = newSet; }