ScriptName _00E_MQ08PlayerSpawnScript Extends ObjectReference ;-- Variables --------------------------------------- ;-- Properties -------------------------------------- ActorBase Property Player Auto ;-- Functions --------------------------------------- ; Skipped compiler generated GetState ; Skipped compiler generated GotoState Event OnActivate(ObjectReference akActionRef) ActorBase NewPlayer = Game.GetForm(20) as ActorBase Game.GetPlayer().PlaceActorAtMe(NewPlayer, 4, None) Debug.MessageBox("Called") Self.PlaceActorAtMe(Player, 4, None) EndEvent