Scriptname _00E_OldSherathDestroyWall extends ObjectReference  

ObjectReference Property BrittleWall Auto
ObjectReference Property BrittleWall02 Auto
ObjectReference Property ThoughtsTrigger Auto

int Destroyed

Event OnActivate (ObjectReference akActionRef)

	if Destroyed == 0
		;Debug.Notification("Boom!")
		Destroyed = 1
		ThoughtsTrigger.Disable()
		BrittleWall.PlayAnimation("openStart")
		BrittleWall02.PlayAnimation("openStart")
		Utility.Wait(3)
		BrittleWall.Disable()
		BrittleWall02.Disable()

		; To not keep the references persistent...
		ThoughtsTrigger = None
		BrittleWall = None
		BrittleWall02 = None
	endif

EndEvent