Scriptname _00E_PerkEntropie01Bonus extends activemagiceffect

Import Math

Event OnEffectStart(Actor akTarget, Actor akCaster)

	if akTarget == Game.GetPlayer() && !DoOnce
		float fDamageDivider = EldritchDamageDivider.GetValue()
		EldritchDamageDivider.SetValue(fDamageDivider+(fDamageDivider*0.2))
		DoOnce = true
	endif
	
EndEvent

bool DoOnce
globalvariable property EldritchDamageDivider auto