ScriptName GA_00E_DuesterSteinDoorSCPT Extends ObjectReference { Alle vier Schalter müssen aktiviert werden, damit der Script ausgelöst wird. } ;-- Variables --------------------------------------- ;-- Properties -------------------------------------- ObjectReference Property DoorOpen01 Auto ObjectReference Property DoorOpen02 Auto ObjectReference Property DoorOpen03 Auto ObjectReference Property DoorOpen04 Auto ObjectReference Property DoorOpenCur Auto Sound Property Firebolt Auto ObjectReference Property TheDoor01 Auto ObjectReference Property light01 Auto ObjectReference Property light02 Auto ObjectReference Property switch Auto ;-- Functions --------------------------------------- ; Skipped compiler generated GetState ; Skipped compiler generated GotoState Event onActivate(ObjectReference akActionRef) If light01.isDisabled() && light02.isDisabled() switch.playAnimation("FullPush") Utility.Wait(1.0) light01.Enable(False) light02.Enable(False) DoorOpenCur.Disable(False) Firebolt.play(Self as ObjectReference) EndIf If DoorOpen01.isDisabled() && DoorOpen02.isDisabled() && DoorOpen03.isDisabled() && DoorOpen04.isDisabled() TheDoor01.SetOpen(True) EndIf EndEvent