ScriptName GA_00E_DuestersteinHQMSCPT01 Extends ObjectReference ;-- Variables --------------------------------------- ;-- Properties -------------------------------------- Quest Property CurrentQuest Auto Int Property QuestNext = 0 Auto ;-- Functions --------------------------------------- ; Skipped compiler generated GetState ; Skipped compiler generated GotoState Event OnTriggerEnter(ObjectReference akActionRef) Int QuestStage = CurrentQuest.GetStage() Debug.Notification(QuestStage as String + " Alte Queststage") If QuestNext == 0 && (akActionRef == Game.GetPlayer() as ObjectReference) If QuestStage == 10 CurrentQuest.SetStage(20) CurrentQuest.SetObjectiveCompleted(10, True) CurrentQuest.SetObjectiveDisplayed(20, True, True) QuestNext = -1 EndIf EndIf EndEvent