ScriptName GA_00E_DuesterWoodCreepSCPT Extends ObjectReference ;-- Variables --------------------------------------- ;-- Properties -------------------------------------- Int Property DoOnce Auto Sound Property WoodCreak Auto ;-- Functions --------------------------------------- ; Skipped compiler generated GetState ; Skipped compiler generated GotoState Event OnTriggerEnter(ObjectReference akActionRef) If (akActionRef == Game.GetPlayer() as ObjectReference) && DoOnce == 0 WoodCreak.play(Self as ObjectReference) DoOnce = 1 Utility.Wait(15.0) DoOnce = 0 EndIf EndEvent