ScriptName SF__00E_MQ03_PathOfHopeScene_01007888 Extends Scene hidden ;-- Variables --------------------------------------- ;-- Properties -------------------------------------- Sound Property Boom Auto ObjectReference Property DoorForOpening Auto Actor Property Konstantin Auto ObjectReference Property Steam Auto Explosion Property _00E_MQ03_KonstantinExplosionNoDamage Auto ;-- Functions --------------------------------------- ; Skipped compiler generated GetState ; Skipped compiler generated GotoState Function Fragment_23() Game.DisablePlayerControls(True, True, True, True, False, True, True, False, 0) Game.SetPlayerAIDriven(True) EndFunction Function Fragment_5() Konstantin.placeAtMe(_00E_MQ03_KonstantinExplosionNoDamage as Form, 1, False, False) Boom.play(Konstantin as ObjectReference) EndFunction Function Fragment_33() Self.GetOwningQuest().SetStage(46) EndFunction Function Fragment_19() Steam.enable(False) DoorForOpening.Lock(False, False) DoorForOpening.activate(Game.GetPlayer() as ObjectReference, False) EndFunction Function Fragment_30() Game.EnablePlayerControls(True, True, True, True, True, True, True, True, 0) Game.SetPlayerAIDriven(False) Self.GetOwningQuest().SetStage(41) EndFunction