ScriptName SF_NQ_G_07Mael_SC04_DijaamPr_0013F712 Extends Scene hidden ;-- Variables --------------------------------------- ;-- Properties -------------------------------------- _00e_nq_g_07_functions Property NQ_G_07 Auto ;-- Functions --------------------------------------- Function Fragment_5(ReferenceAlias akAlias) ; Empty function EndFunction ; Skipped compiler generated GetState ; Skipped compiler generated GotoState Function Fragment_10() NQ_G_07.DijaamPlayHitShader() EndFunction Function Fragment_2() NQ_G_07.SetupSC04Part2() EndFunction Function Fragment_9() NQ_G_07.DijaamBloodSplattered() EndFunction Function Fragment_12() Self.GetOwningQuest().SetStage(35) EndFunction Function Fragment_7() NQ_G_07.SpawnSugarIsleEnvoy() EndFunction Function Fragment_14() Self.GetOwningQuest().SetObjectiveCompleted(30, True) Self.GetOwningQuest().SetObjectiveDisplayed(35, True, False) EndFunction Function Fragment_4() NQ_G_07.DijaamThrowFlashpowder(NQ_G_07._00E_NQ_G_07_OolanREF as ObjectReference, False) NQ_G_07.DumpDijaam() NQ_G_07.OolanFaint() Self.GetOwningQuest().SetStage(40) EndFunction Function Fragment_8() NQ_G_07.BlindPlayer() EndFunction