ScriptName _00E_MQ07b_DeusExMachinaCaliaSpellScr Extends ActiveMagicEffect

;-- Variables ---------------------------------------

;-- Properties --------------------------------------
Idle Property staggerStart Auto

;-- Functions ---------------------------------------

; Skipped compiler generated GetState

; Skipped compiler generated GotoState

Event OnEffectStart(Actor akTarget, Actor akCaster)
  If akTarget != Game.GetPlayer()
    akTarget.PlayIdle(staggerStart)
    Debug.SendAnimationEvent(akTarget as ObjectReference, "staggerStart")
  EndIf
EndEvent