Scriptname FrostSlowFix extends activemagiceffect {Behebt den Fehler, dass die Verlangsamung von Frostzaubern nicht funktioniert, indem das SpeedMult-Attribut durch kurzzeitige Änderung des InventoryWeight geupdatet wird.} Keyword Property MagicSlowDownTarget Auto Actor Target Event OnEffectStart(Actor akTarget, Actor akCaster) Target = akTarget Float fBaseSpeed = Target.GetBaseActorValue("Speedmult") If fBaseSpeed > Target.GetBaseActorValue("Fame") ; ensures that the speedmult gets only halved once Target.SetActorValue("Fame", fBaseSpeed) Target.SetActorValue("Speedmult", fBaseSpeed * 0.5) ForceSpeedMultUpdate() EndIf EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) If Target == None ; version update Target = akTarget EndIf If Target.HasMagicEffectWithKeyword(MagicSlowDownTarget) == False Target.SetActorValue("Speedmult", Target.GetBaseActorValue("Fame")) Target.SetActorValue("Fame", 0) ForceSpeedMultUpdate() EndIf EndEvent Function ForceSpeedMultUpdate() Target.ModActorValue("InventoryWeight", -0.1) Utility.Wait(0.01) Target.ModActorValue("InventoryWeight", 0.1) EndFunction