Scriptname _00E_PlayIdleWithTargetScript extends ObjectReference

Event OnTriggerEnter(ObjectReference akActionRef)
	
	Debug.SendAnimationEvent(YuslanTestREF, "IdleForceDefaultState")
	Debug.SendAnimationEvent(TealorTestREF, "IdleForceDefaultState")
	YuslanTestREF.Enable()
	YuslanTestREF.RegenerateHead()
	YuslanTestREF.SetGhost(False)
    YuslanTestREF.GetActorBase().SetEssential(False)
	Utility.Wait(1)
	
	If akActionRef == Game.GetPlayer()
		If TealorTestREF.PlayIdleWithTarget(pa_2HMKillMoveDecapSlash, YuslanTestREF)
			Debug.Messagebox("Nice")
		Else 
			Debug.Messagebox("Meh")
		EndIf
	EndIf
EndEvent

Idle Property pa_2HMKillMoveDecapSlash Auto
Actor Property YuslanTestREF Auto
Actor Property TealorTestREF Auto