ScriptName _00E_DefaultUndetectableTrigger Extends ObjectReference
{Add this script to a trigger and if the player stays in the volume of it he couldn't be detected
even if the enemy stands right infront of him - should be placed wise}

Actor Property playerRef Auto
{Let it autofill in the CK}

Event OnTrigger(ObjectReference ref)
	
	If(ref == playerRef)
		playerRef.SetAlert(False)
		playerRef.StopCombatAlarm()
	EndIf
EndEvent