Scriptname _00E_FS_EnvironmentScene02Trigger extends ObjectReference

Event OnTriggerEnter (ObjectReference akActionREF)
	If akActionRef == PlayerREF && FS_EnvironmentScene02.GetCurrentStageID() == 0
		Int CQJ04Stage = CQJ04.GetCurrentStageID()
		If (CQJ04Stage < 10 || CQJ04Stage >= 35) && (CQJ04_SC01_JesparInRedLantern.IsPlaying() == False) && AllowIdleChatter.GetValue() > 0 && (bDone == False)
			bDone = True
			FS_EnvironmentScene02.SetCurrentStageID(5)
			Self.Disable()
			Self.Delete()
		EndIf
	EndIf
EndEvent

Bool bDone = false

Actor Property PlayerREF Auto

Quest Property FS_EnvironmentScene02 Auto
Quest Property CQJ04 Auto
Scene Property CQJ04_SC01_JesparInRedLantern Auto
GlobalVariable Property AllowIdleChatter Auto