;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 2
Scriptname TIF__0014F989 Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
_00E_PlayerFunctions.GetSympathyControl().ModSympathyNG(akSpeaker, 5, true)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_1
Function Fragment_1(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
; Stop doing IdleNervous
akSpeaker.PlayIdle(IdleStop_Loose)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

Idle Property IdleStop_Loose Auto