Scriptname _00E_EnemyGroupChildScript extends Actor

Keyword Property EnemyGroup_Parent Auto

Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
	If aeCombatState == 1
		_CallForParentHelp()
	EndIf
EndEvent

;/
Event OnDying(Actor akKiller)
	_CallForParentHelp()
EndEvent 
/;

Function _CallForParentHelp()
	If EnemyGroup_Parent
		Actor myParent = GetLinkedRef(EnemyGroup_Parent) as Actor
		If myParent
			; Debug.Trace(self + ": calling parent " + myParent)
			myParent.EvaluatePackage()
		EndIf
	EndIf
EndFunction