Scriptname _00E_NQ26_PlayerAliasScript extends ReferenceAlias  

Auto State TrackingLoads

	Event OnPlayerLoadGame()
		_00E_NQ26_Questfunctions qScript = (GetOwningQuest() as _00E_NQ26_Questfunctions)
		Int qStage = qScript.GetCurrentStageID()
		If qStage >= 50
			GoToState("DoNothing")
		ElseIf qStage >= 30 && GetRef().GetParentCell() == AgnodLevel00Generator
			qScript.StartNQ26Explosion()
		EndIf
	EndEvent

EndState

State DoNothing

	Event OnPlayerLoadGame()
		; Do nothing
	EndEvent

EndState


Cell Property AgnodLevel00Generator Auto