#pragma once class EnchantmentItem; class MagicItem; class EffectSetting; class VMClassRegistry; namespace papyrusEnchantment { void RegisterFuncs(VMClassRegistry* registry); // MagicItem funcs UInt32 GetNumEffects(EnchantmentItem* thisMagic); float GetNthEffectMagnitude(EnchantmentItem* thisMagic, UInt32 index); UInt32 GetNthEffectArea(EnchantmentItem* thisMagic, UInt32 index); UInt32 GetNthEffectDuration(EnchantmentItem* thisMagic, UInt32 index); EffectSetting* GetNthEffectMagicEffect(EnchantmentItem* thisMagic, UInt32 index); //UInt32 GetCostliestEffectIndex(EnchantmentItem* thisMagic); EnchantmentItem * GetBaseEnchantment(EnchantmentItem* thisMagic); void SetNthEffectMagnitude(EnchantmentItem* thisSpell, UInt32 index, float value); void SetNthEffectArea(EnchantmentItem* thisSpell, UInt32 index, UInt32 value); void SetNthEffectDuration(EnchantmentItem* thisSpell, UInt32 index, UInt32 value); };