#pragma once #include "common/ITypes.h" #include "common/ISingleton.h" #include /** * Wrapper class for a standard Windows console * * @todo make nonblocking */ class IConsole : public ISingleton { public: IConsole(); ~IConsole(); void Write(char * buf); void Write(char * buf, UInt32 bufLen, const char * fmt, ...); char ReadChar(void); UInt32 ReadBuf(char * buf, UInt32 len); private: HANDLE inputHandle, outputHandle; };