Scriptname FrostSlowFix extends activemagiceffect
{Behebt den Fehler, dass die Verlangsamung von Frostzaubern nicht funktioniert, indem das SpeedMult-Attribut durch kurzzeitige Ă„nderung des InventoryWeight geupdatet wird.}


MagicEffect Property FrostSlowFFAimed Auto
MagicEffect Property FrostSlowConcAimed Auto
MagicEffect Property FrostSlowFFContact Auto
MagicEffect Property FrostSlowFFSelfArea100 Auto
float speed
float basespeed
float slowspeed

	Event OnEffectStart(Actor akTarget, Actor akCaster)
	
	If akTarget.GetBaseActorValue("Speedmult") > akTarget.GetBaseActorValue("Fame") ;ensures that the speedmult gets only halved once
		basespeed=akTarget.GetBaseActorValue("Speedmult")
		akTarget.SetActorValue("Fame", basespeed)
		slowspeed=akTarget.GetBaseActorValue("Speedmult")/2
		akTarget.SetActorValue("Speedmult", slowspeed)
	EndIf
	
	akTarget.ModActorValue("InventoryWeight", -0.1)
	Utility.Wait(0.01)
	akTarget.ModActorValue("InventoryWeight", 0.1)

Endevent



Event OnEffectFinish(Actor akTarget, Actor akCaster)

	If (akTarget.HasMagicEffect(FrostSlowFFAimed)||akTarget.HasMagicEffect(FrostSlowConcAimed)||akTarget.HasMagicEffect(FrostSlowFFContact)||akTarget.HasMagicEffect(FrostSlowFFSelfArea100))==0
		basespeed=akTarget.GetBaseActorValue("Fame")
		akTarget.SetActorValue("Speedmult", basespeed)
		akTarget.SetActorValue("Fame", 0)
	EndIf
	
	akTarget.ModActorValue("InventoryWeight", -0.1)
	Utility.Wait(0.01)
	akTarget.ModActorValue("InventoryWeight", 0.1)

Endevent