Scriptname _00E_CombatSoundtrackScript extends Actor Event OnUpdate() Actor player = Game.GetForm(0x14) as Actor If player.IsInCombat() RegisterForSingleUpdate(2.0) ElseIf Triggered Triggered = False _00E_PlayerFunctions.GetCombatMusicControl().StopCombatMusic() EndIf EndEvent Event OnCombatStateChanged(Actor akTarget, int aeCombatState) If !_00E_Music_Combat_Regular Debug.Trace(self + ": _00E_Music_Combat_Regular property is empty") Return EndIf If aeCombatState == 1 Actor player = Game.GetForm(0x14) as Actor If akTarget == player Int encounterLevel = GetLevel() If encounterLevel >= 20 || (encounterLevel >= (PlayerLevel.GetValue() - 15)) || HasKeyword(ActorTypeBoss) ; Frage ab ob Gegnerstufe über Spielerstufe oder Boss ist, wenn ja spiele Combatmusic If Triggered == False ; player.IsInCombat() && Triggered = _00E_PlayerFunctions.GetCombatMusicControl().StartCombatMusic(_00E_Music_Combat_Regular) If Triggered RegisterForSingleUpdate(5.0) EndIf EndIf EndIf EndIf EndIf EndEvent MusicType Property _00E_Music_Combat_Regular Auto GlobalVariable Property PlayerLevel Auto Keyword Property ActorTypeBoss Auto Bool Triggered = False