Scriptname _00E_FS_NQR05_Functions extends Quest Conditional Import Utility ;===================================================================================== ; EVENTS ;===================================================================================== int iTimer bool bSlowMoActive Event OnSleepStop(bool abInterrupted) ;If !(MQ09.GetCurrentStageID() >= 5) && !(MQ09.GetCurrentStageID() < 80) ; awakening in train in MQ09, awakening after 2nd Dream on the boat in MQ10a/b?, 3rd Dream in MQ12c Dream after siege, awakening in FS_MQ18c, in MQ06 in the curarium SetCurrentStageID(10) ;EndIf endEvent Event OnUpdate() If GetCurrentStageID() == 215 ShootArrow() ElseIf GetCurrentStageID() == 320 If iTimer < 0 && !bSlowMoActive iTimer += 1 ElseIf iTimer == 0 && !bSlowMoActive bSlowMoActive = true EnterSlowMotion() EndIf If bAnimationFired == false Debug.SendAnimationEvent(FS_NQR05_TharaelREF, "attackPowerStartForward") bAnimationFired = true EndIf If !bSlowMoActive || !bAnimationFired RegisterForSingleUpdate(0.1) EndIf EndIf EndEvent Event OnAnimationEvent(ObjectReference akSource, string asEventName) If (akSource == FS_NQR05_TharaelREF) && (asEventName == "PowerAttack_Start_End") UnregisterForAnimationEvent(FS_NQR05_TharaelREF, "PowerAttack_Start_End") EndIf EndEvent Event OnUpdateGameTime() If PlayerREF.GetParentCell() != FS_NQR05_Temple_03 Player.Clear() If FS_NQR05_SC21_LethoStitched.IsEnabled() FS_NQR05_SC21_LethoStitched.Disable() EndIf Else RegisterForSingleUpdateGameTime(0.5) EndIf EndEvent ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function SetUp() ;gets called at the end of FS_NQR04, registers for sleep RegisterForSleep() SetObjectiveDisplayed(5) EndFunction Function StartSC01() ; called on stage 10 when the player sleeps, ; sets up the dream sequence and starts it, prevents the player from teleporting out of it _00E_TeleportGlobal.SetValueInt(1) If FS_NQR03_LethoREF.IsDisabled() FS_NQR03_LethoREF.Enable() EndIf FS_NQR03_LethoREF.MoveTo(FS_NQR03_BrotherGriefMarkerREF) UnregisterForSleep() FS_NQR05_SC01_Dream.ForceStart() FadeToBlackHoldIMOD.Apply() returnFurniture = PlayerREF.GetFurnitureReference() If returnFurniture == None returnFurniture = PlayerREF.PlaceAtMe(XMarkerHeading) EndIf PlayerREF.MoveTo(FS_NQR05_DreamStartMarkerREF) FS_NQR05_SC01_FakeFatherREF.MoveTo(FS_NQR05_SC01_FatherMarkerREF) Wait(1) FadeToBlackHoldIMOD.Remove() FadeToBlackBackIMOD.ApplyCrossFade(afFadeDuration = 0.5) Game.DisablePlayerControls(false, false, false, false, false, false, true, false) SetObjectiveDisplayed(10) EndFunction Function FinishDream() ; dream sequence is finished, player gets moved back to their inital place _00E_MQ09KnockOutLong.Apply() Wait(7) FadeToBlackHoldIMOD.ApplyCrossFade() SetObjectiveCompleted(5) SetObjectiveCompleted(10) PlayerREF.MoveTo(returnFurniture) Game.EnablePlayerControls() SetObjectiveDisplayed(15) SetObjectiveDisplayed(20) FS_NQR05_TharaelREF.Enable() FS_NQR05_TharaelREF.SetOutfit(_00E_FS_TharaelOutfit) FadeToBlackBackIMOD.ApplyCrossFade() FS_NQR03_SC03_SecretDoorREF.BlockActivation(False) FS_NQR03_SC03_SecretDoorREF.Lock(False) _00E_TeleportGlobal.SetValueInt(0) EndFunction Function StartSC02() ; sets up the scene where the player encounters the father for the first time FS_NQR05_FatherREF.Enable() FS_NQR05_FatherREF.MoveTo(FS_NQR05_FatherStartMarker) SetObjectiveCompleted(15) SetObjectiveDisplayed(25) FS_NQR05_SC02_Father.ForceStart() EndFunction Function DissolveWall() ; removes obstacle that blocked the way to the room of the father OBJEyeofMagnusVanishM.Play(FS_NQR05_SC02_DissolveWallREF) _00E_MQ07b_DissolvePlatformFXS.Play(FS_NQR05_SC02_DissolveWallREF) Wait(3) FS_NQR05_SC02_DissolveWallREF.Disable() MAGIllusionReleaseAimedSDM.Play(PlayerREF) EndFunction Function AddFatherMusic() _00E_FS_Music_Explore_RhalataTempleSingle.Add() EndFunction Function UpdateObjectives01() SetObjectiveCompleted(26) SetObjectiveDisplayed(30) EndFunction Function UpdateObjectives02() Game.DisablePlayerControls() SetObjectiveCompleted(30) EndFunction Function GiveFirstRate() PlayerREF.AddItem(Gold001, 250) EndFunction Function UpdateObjectives03() ; Called in stage 60 GiveFirstRate() SetObjectiveDisplayed(35) FS_NQR05_TharaelREF.Disable() FS_NQR05_SC03_TriggerREF.Enable() EndFunction Function StartSC03() ; Called in stage 65, sets up the preparation FadeToBlackIMOD.Apply() Wait(3.0) FadeToBlackBackIMOD.ApplyCrossFade() FS_NQR05_TharaelREF.MoveTo(FS_NQR05_TharaelMarkerREF) FS_NQR05_TharaelREF.Enable(True) FS_NQR05_SC03_TharaelPreparation.ForceStart() EndFunction Function FadeToBlackAndBack() FadeToBlackIMOD.Apply() Wait(3.0) FadeToBlackBackIMOD.ApplyCrossFade() EndFunction Function UpdateObjectives04() ; Called in stage 75 SetObjectiveCompleted(35) SetObjectiveDisplayed(40) FS_NQR05_SC03_TriggerREF.Disable() FS_NQR05_SC05_GateREF.BlockActivation(true) EnableAllRhalataSiteNPC() FS_NQR05_SC04_BrotherSorrowREF.Enable() FS_NQR05_SC04_BrotherSorrowREF.MoveTo(FS_NQR05_SC04_BrotherSorrowMarker) EndFunction Function EnableAllRhalataSiteNPC() ; making sure that all necessary NPCs are enabled for the scenes in the frostcliff mountains int iIndex = FS_NQR05_RhalataSiteNPCs.GetSize() While iIndex > 0 iIndex -= 1 ObjectReference objToDisable = FS_NQR05_RhalataSiteNPCs.GetAt(iIndex) as ObjectReference objToDisable.Enable() EndWhile EndFunction Function OpenGate() ; Called in stage 80 FS_NQR05_SC05_GateREF.BlockActivation(False) FS_NQR05_SC05_GateREF.SetOpen(True) EndFunction Function UpdateObjectives05() ; Called in stage 85 SetObjectiveCompleted(40) SetObjectiveDisplayed(45) EndFunction Function UpdateObjectives06() ; Called in stage 90 SetObjectiveCompleted(45) SetObjectiveDisplayed(50) FS_NQR05_SC05_Zaraah.ForceStart() EndFunction Function UpdateObjectives07() ; Called in stage 100 SetObjectiveCompleted(50) SetObjectiveDisplayed(55) EndFunction Function UpdateObjectives08() ; Called in stage 110 SetObjectiveCompleted(55) SetObjectiveDisplayed(60) FS_NQR05_SC05_GateREF.SetOpen(False) FS_NQR05_SC06_ActivationTriggerREF.Enable() EndFunction Function StartSC06() ; Called in stage 115 FS_NQR05_SC06_ActivationTriggerREF.Disable() ; transform the player back if currently a werewolf, due to being used as actor in scenes in SC06 _FS_TheriantrophistControlQuest.TransformBackIfTransformed() FadeToBlackHoldIMOD.ApplyCrossFade() AllowIdleChatter.SetValue(0) Timescale.SetValue(0.1) ; preventing the time from advancing during this lengthy scene _00E_TimeControl.SkipTimeToHour(18.75) Wait(2.5) _00E_FS_NQR05_SiteWeatherSnow.ForceActive(True) FS_NQR05_SC05_GateREF.SetOpen(False) FS_NQR05_SC05_GateREF.BlockActivation(True) _00E_TeleportGlobal.SetValueInt(1) PlayerREF.MoveTo(FS_NQR05_SC06_WallMarkerREF) Game.DisablePlayerControls() FS_NQR05_SC06_FatherArrival.ForceStart() EndFunction Function FadeBack() ; Called in Phase 1, FS_NQR05_SC06_FatherArrival ; FadeToBlackHoldIMOD.Remove() ; FS_NQR05_ZaraahREF.Enable() FadeToBlackBackIMOD.ApplyCrossFade() FS_NQR05_SiteWorkingAmbREF.Disable() Wait(2) MAGShockExpImod.Apply() AMBRumbleShake.Play(PlayerREF) FS_NQR05_ZaraahREF.MoveTo(FS_NQR05_SC08_SisterAddiction_GroupMarker003) FS_NQR05_Dust_TriggerREF.Activate(FS_NQR05_Dust_TriggerREF) Game.ShakeCamera(afStrength = 0.2) ; starts moving all necessary NPCs towards their idle markers just before the arrival int iIndex = FS_NQR05_RhalataSiteNPCs.GetSize() While iIndex > 0 iIndex -= 1 Actor akActor = FS_NQR05_RhalataSiteNPCs.GetAt(iIndex) as Actor akActor.EvaluatePackage() EndWhile EndFunction Function OpenPortal() FS_NQR05_FatherPortal_Outside_REF.Enable() _00E_FS_NQR05_FatherArrival.Add() iPortalSound = QSTDA02ShrineActivateLPMM.Play(PlayerREF) FS_NQR05_FatherPortal_Outside_REF.Enable() MAGConjurePortalOpenM.Play(FS_NQR05_FatherPortal_Outside_REF) ; FS_NQR05_ZaraahREF.MoveTo(FS_NQR05_SC08_SisterAddiction_GroupMarker003) FS_NQR05_FatherPortal_Outside_REF.PlayGamebryoAnimation("animTrans01") Wait(2.90) FS_NQR05_FatherPortal_Outside_REF.PlayGamebryoAnimation("AnimIdle02") ; initiating player AI walk without locking vision controls _00E_Func_AIWalk.PlayerAIWalk(false) SetCurrentStageID(125) EndFunction Function SpawnBrotherGreed() SpawnSingleNPC(FS_NQR03_BrotherGreedREF) EndFunction Function SpawnTharael() FS_NQR05_TharaelREF.Enable() SpawnSingleNPC(FS_NQR05_TharaelREF) EndFunction Function SpawnFather() SpawnSingleNPC(FS_NQR05_FatherREF) EndFunction Function SpawnSingleNPC(Actor akNPCToSpawn) ; this function is used for materializing the NPCs that arrive via portal If akNPCToSpawn.IsDisabled() akNPCToSpawn.Enable() EndIf akNPCToSpawn.SetAlpha(0.0) akNPCToSpawn.MoveTo(FS_NQR05_NPCSpawnmarkerREF) _00E_A2_Ghostwalk_TeleportDoneSound.Play(FS_NQR05_NPCSpawnmarkerREF) Wait(0.4) _00E_FS_NQR05_Father_Materializer.Play(akNPCToSpawn) Wait(0.4) akNPCToSpawn.SetAlpha(1.0) _00E_FS_NQR05_Father_Materializer.Stop(akNPCToSpawn) Wait(0.4) akNPCToSpawn.EvaluatePackage() EndFunction Function LookAtFather() int iIndex = FS_NQR05_RhalataSiteNPCs.GetSize() While iIndex > 0 iIndex -= 1 Actor akActor = FS_NQR05_RhalataSiteNPCs.GetAt(iIndex) as Actor akActor.SetLookAt(FS_NQR05_FatherREF) EndWhile EndFunction Function ClosePortal() Sound.StopInstance(iPortalSound) FS_NQR05_FatherPortal_Outside_REF.PlayGamebryoAnimation("AnimTrans02") Wait(1) FS_NQR05_FatherPortal_Outside_REF.Disable() EndFunction Function StartSC07() ; Called in Phase 10, SC06 ; creates the copy of the father, needs to enabled before being moved to the marker SetCurrentStageID(130) FS_NQR05_SC07_FatherREF.Enable() FS_NQR05_SC07_FatherREF.SetAlpha(0.0) FS_NQR05_SC07_FatherREF.MoveTo(FS_NQR05_SC08_FatherArrivalMarker) FS_NQR05_SC07_FatherREF.Enable() FS_NQR05_SC07_FatherREF.SetAlpha(1.0) MAGIllusionCharm.Play(FS_NQR05_SC08_FatherArrivalMarker) FS_NQR05_SC07_FatherREF.PlaceAtMe(FXDragonPriestSmallExplosion) If FS_NQR05_SC07_FatherREF.IsEnabled() FS_NQR05_SC07_FatherPlanning.ForceStart() Else FS_NQR05_SC07_FatherREF.Enable() FS_NQR05_SC07_FatherPlanning.ForceStart() EndIf EndFunction Function StartSC08() ; Called in stage 135 ; give controls back to the player, remove father copy _00E_Func_AIWalk.PlayerAIWalkStop() _00E_FS_NQR05_FatherArrival.Remove() _00E_SilenceTransitionLowPriority.Add() SetObjectiveCompleted(60) SetObjectiveDisplayed(65) FS_NQR05_SC07_FatherPlanning.Stop() FS_NQR05_SC06_FatherArrival.Stop() FS_NQR05_SC08_Preparation.ForceStart() FS_NQR05_SC07_FatherREF.PlaceAtMe(FXDragonPriestSmallExplosion) MAGIllusionCharm.Play(FS_NQR05_SC07_FatherREF) int iIndex02 = FS_NQR05_RhalataSiteNPCs.GetSize() While iIndex02 > 0 iIndex02 -= 1 Actor akActor = FS_NQR05_RhalataSiteNPCs.GetAt(iIndex02) as Actor akActor.EvaluatePackage() EndWhile FS_NQR05_SC07_FatherREF.Disable() EndFunction Function EnableWaitMarker() ;Called in stage 140 ; sending down the first two groups of the expedition, starting the prepartion scene FS_NQR05_SC09_EnterScene.ForceStart() Game.DisablePlayerControls() FS_NQR05_SC05_GateREF.SetOpen(False) FS_NQR05_SC05_GateREF.BlockActivation(True) FS_NQR05_SC09_CollisionParentREF.Enable() FadeToBlackIMOD.Apply() Wait(2.5) FadeToBlackImod.PopTo(FadeToBlackHoldImod) FS_NQR05_ZaraahREF.MoveTo(FS_NQR05_SC08_BoxingMarker) FS_NQR05_TharaelREF.MoveTo(FS_NQR05_SC09_TharaelMarker) DisableAllInGroup(FS_NQR05_Group_BrotherHatred) DisableAllInGroup(FS_NQR05_Group_SisterAddiction) FS_NQR05_SC04_BrotherSorrowREF.MoveTo(FS_NQR05_SC06_SpectatorMarker_001) Wait(5) FadeToBlackHoldImod.PopTo(FadeToBlackBackImod) Wait(2) Game.EnablePlayerControls() FS_NQR05_SC11_PlayerDoorREF.BlockActivation(True) FS_NQR05_SC10_SisterLustGroup.ForceStart() SetCurrentStageID(145) EndFunction Function DisableAllInGroup(Formlist actorsToDisable) ; disables all NPCs on the formlist int iIndex = actorsToDisable.GetSize() While iIndex > 0 iIndex -= 1 ObjectReference akActors = actorsToDisable.GetAt(iIndex) as ObjectReference akActors.Disable() EndWhile EndFunction Function ZaraahMoveToTharaelFailsave() FS_NQR05_ZaraahREF.MoveTo(FS_NQR05_SC08_BrotherWrath_Group_Zaraah) EndFunction Function UpdateObjectives09() ; Called in stage 150 FS_NQR05_TempleDoorREF.Lock(False) SetObjectiveCompleted(65) SetObjectiveDisplayed(70) Debug.SendAnimationEvent(FS_NQR05_ZaraahREF, "IdleForceDefaultState") EndFunction Function StartSC11() FS_NQR05_SC11_EntranceScene.ForceStart() EndFunction Function MoveMercenariesFailsave() FS_NQR05_SisterLust.MoveTo(FS_NQR05_SC10_SisterLustWaitMarker) FS_NQR05_SC08_Mercenary_Ewah.MoveTo(FS_NQR05_SC10_SisterLustWaitMarker) FS_NQR05_SC08_Mercenary_Kaylan.MoveTo(FS_NQR05_SC10_SisterLustWaitMarker) EndFunction Function UpdateObjectives10() ; Called in stage 160 SetObjectiveCompleted(70) SetObjectiveDisplayed(75) FS_NQR05_SC09_CollisionParentREF.Disable() FS_NQR05_SC05_GateREF.SetOpen(True) FS_NQR05_SC05_GateREF.BlockActivation(False) FS_NQR05_SC11_PlayerDoorREF.BlockActivation(False) EndFunction Function StartSC12() ; Called in stage 165 ; setting Tharael and Zar'Ah as allies, enabling companion health bars removing ghost flag, but setting essential _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR05_ZaraahREF, True, 400, 600, 100) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR05_TharaelREF, True, 550, 500, 100) ;FS_NQR05_ExitDoor.BlockActivation() ; checking which main quest companion should appear as illusion, depends on the romance decision or sympathy global If CaliaRomance.GetValueInt() == 1 bJespar = False ElseIf JesparRomance.GetValueInt() == 1 bJespar = True Else If SympathyCalia.GetValueInt() > SympathyJespar.GetValueInt() && MQ05.IsCompleted() bJespar = False Else bJespar = True EndIf EndIf If bJespar == False FS_NQR05_SC12_Calia_REF.Enable() FS_NQR05_SC12_Calia_REF.SetOutfit(_00E_MC_Calia_Outfit) SC12_Enemy.ForceRefTo(FS_NQR05_SC12_Calia_REF) ElseIf bJespar == True FS_NQR05_SC12_Jespar_REF.Enable() SC12_Enemy.ForceRefTo(FS_NQR05_SC12_Jespar_REF) EndIf akFakeCompanion = SC12_Enemy.GetActorReference() FS_NQR05_SC12_Temple_01.ForceStart() EndFunction Function StartCombatWithCompanion() FS_NQR05_SC12_DevourSoundREF.Disable() akFakeCompanion.SetGhost(False) akFakeCompanion.SetActorValue("Health", 850) akFakeCompanion.SetActorValue("Magicka", 500) akFakeCompanion.SetActorValue("Aggression", 3) SetObjectiveDisplayed(80) EndFunction Function UpdateObjectives11() akFakeCompanion.BlockActivation(True) SetObjectiveCompleted(80) EndFunction Function StartSC13() ; Called in stage 180 FS_NQR05_SC13_Temple_02.ForceStart() SetObjectiveDisplayed(75, True) EndFunction Function ActivateDoor() FS_NQR05_SC13_DoorREF.Activate(PlayerREF) FS_NQR05_GlyphLightREF.Enable() FS_NQR05_SC13_DoorREF.KnockAreaEffect(1, 1024) EndFunction Function DisableDoor() FS_NQR05_Barrier02REF.Disable() EndFunction Function StartSC14() ; Called in stage 185 FS_NQR05_SC14_Temple_03.ForceStart() SetObjectiveDisplayed(85, True) EndFunction Function UpdateObjectives12() ; Called in stage 190 SetObjectiveDisplayed(85, True) EndFunction Function StartSC15() ; Called in stage 210 ; setting up final dialogue between Zar'Ah and player as well as Tharael killing her SetObjectiveDisplayed(90, True) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR05_ZaraahREF, False) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR05_TharaelREF, False) FS_NQR05_ZaraahREF.BlockActivation(true) FS_NQR05_ZaraahREF.UnequipItemEx(_00E_FS_NQR05_ZarAhSabre, 0) FS_NQR05_ZaraahREF.UnequipItemEx(_00E_FS_NQR05_ZarAhSabre, 1) FS_NQR05_ZaraahREF.UnequipItemEx(_00E_FS_NQR05_ZarAhSabre, 2) FS_NQR05_TharaelREF.unequipitemex(_00E_FS_NQR05_Tharael_Dagger, 1, True) FS_NQR05_TharaelREF.unequipitemex(_00E_FS_NQR05_Tharael_Dagger, 2, True) FS_NQR05_SC15_Temple_04.ForceStart() EndFunction Function RegisterForShot() ; player needs to be set to ghost because sometimes even though the arrow did not hit the player visually it got stuck on some armor meshes ; resulting in Zar'Ah not being killed by any visual effect. The arrow is so fast, the player doesn't even notice IF it passes through them PlayerREF.SetGhost(True) FS_NQR05_ZaraahREF.SetGhost(False) FS_NQR05_ZaraahREF.GetActorBase().SetEssential(False) FS_NQR05_TharaelREF.MoveTo(FS_NQR05_SC15_TharaelShootMarker) RegisterForSingleUpdate(1.0) EndFunction Function ShootArrow() _00E_FakeArrowSP.Cast(FS_NQR05_TharaelREF, FS_NQR05_ZaraahREF) Wait(0.25) FS_NQR05_TharaelREF.AddItem(_00E_FS_NQR_TharaelsBow, 1, true) FS_NQR05_TharaelREF.EquipItem(_00E_FS_NQR_TharaelsBow, true) KillZarah() EndFunction Function KillZarah() FS_NQR05_ZaraahREF.GetActorBase().SetEssential(True) FS_NQR05_ZaraahREF.Kill(FS_NQR05_TharaelREF) _00E_BloodyFXShader.Play(FS_NQR05_ZaraahREF) FS_NQR05_ZaraahREF.DamageActorValue("Health", 10000) SetCurrentStageID(220) EndFunction Function HeartAbsorbZaraah() ; Applies all the visual effects between the heart and Zar'Ah PlayerREF.SetGhost(False) FS_NQR05_ZaraahREF.GetActorBase().SetEssential(False) _00E_FS_NQR05_Temple_AbsorbRoarMarker.Play(PlayerREF) FS_NQR05_ZaraahREF.Kill(FS_NQR05_TharaelREF) FS_NQR05_ZaraahREF.DamageActorValue("Health", 10000) Wait(3) FS_NQR05_SC12_DustDropREF.Activate(FS_NQR05_SC12_DustDropREF) Game.ShakeCamera(None, 0.75, 13.5) FS_NQR05_HeartSwirlREF.Enable() _00E_FS_NQR05_Absorb_StartM.Play(PlayerREF) FS_NQR05_BeamZarah.MoveTo(FS_NQR05_ZaraahREF) FS_NQR05_BeamZarah.Enable() FS_NQR05_BeamHeart.Enable() IllusionDarkMassiveImod.Apply() Wait(10) WerewolfExtractVFX.Play(FS_NQR05_ZaraahREF, 3) _00E_HighOnesDisintegrate.Play(FS_NQR05_ZaraahREF) Wait(3.5) WerewolfExtractVFX.Stop(FS_NQR05_ZaraahREF) IllusionDarkMassiveImod.Apply() Game.ShakeCamera() FS_NQR05_BeamHeart.PlayGamebryoAnimation("AnimPlay") FS_NQR05_BeamZarah.PlayGamebryoAnimation("AnimPlay") FS_NQR05_ZaraahREF.PlaceAtMe(_00E_FS_PsionicExplosionSmallNoEffects) FS_NQR05_ZaraahREF.PlaceAtMe(_00E_FS_NQR05_BloodGeysir) FS_NQR05_ZaraahREF.PlaceAtMe(_00E_FS_NQR05_PerversionExp) FS_NQR05_ZaraahREF.SetAlpha(0.0) FS_NQR05_ZaraahREF.Disable() FS_NQR05_SC12_DevourSoundREF.Disable() Wait(3) FS_NQR05_BeamHeart.Disable() FS_NQR05_BeamZarah.Disable() SetObjectiveCompleted(90) FS_NQR05_ZaraahSoulREF.Enable() ; enables Zar'Ahs soul for the Phasmalist (FS_NQR05_ZaraahSoulREF as _00E_Phasmalist_Soul).updateCanSee(true) FS_NQR05_ElkREF.Disable() SetCurrentStageID(225) EndFunction Function StartSC16() ; Called in stage 230 FS_NQR05_BarrierREF.Disable() FS_NQR05_GateGuardianREF.Enable() SetObjectiveCompleted(85) SetObjectiveCompleted(90) SetObjectiveDisplayed(95) FS_NQR05_SC16_Temple_05.ForceStart() _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR05_TharaelREF, True, 550, 500, 100) FS_NQR05_SC16_BrotherHatredREF.Enable() FS_NQR05_SC16_BrotherHatredREF.BlockActivation() TharaelEquipDaggers() EndFunction Function TharaelBackstab() ; Called in stage 235 ; Tharael kills Brother Hatred with a backstab animation FS_NQR05_SC16_BrotherHatredREF.GetActorBase().SetEssential(False) FS_NQR05_SC16_BrotherHatredREF.SetGhost(False) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR05_TharaelREF, False) wait(0.5) FS_NQR05_TharaelREF.PlayIdleWithTarget(pa_1HMSneakKillBackA, FS_NQR05_SC16_BrotherHatredREF) wait(2) FS_NQR05_SC16_BrotherHatredREF.Kill(FS_NQR05_TharaelREF) FS_NQR05_SC16_BloodDecalREF.MoveTo(FS_NQR05_SC16_BrotherHatredREF) FS_NQR05_SC16_BloodDecalREF.Enable() wait(1) ; fixing AI bug, sometimes got stuck in the backstab pose FS_NQR05_TharaelREF.resurrect() _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR05_TharaelREF, True, 550, 500, 100) EndFunction Function TharaelEquipBow() ; FS_NQR05_TharaelREF.equipitem(_00E_FS_NQR_TharaelsBow, true, true) EndFunction Function SpawnAbnormality() ; sets up bossfight against the abnormality Game.DisablePlayerControls() If SC_Abnormality.GetReference() == None SC_Abnormality.ForceRefTo(Game.GetForm(0x0102A094) as Actor) EndIf If FS_NQR05_Abnormality_CollisionParentREF == None FS_NQR05_Abnormality_CollisionParentREF = Game.GetForm(0x02010340) as ObjectReference EndIf FS_NQR05_Abnormality_CollisionParentREF.Disable() FS_NQR05_Abnormality.Enable() FS_NQR05_Abnormality.SetAlpha(0.0) FS_NQR05_Abnormality.MoveTo(FS_NQR05_AbnormalityStartingPOS) Wait(2) FS_NQR05_Abnormality.SetAlpha(1.0) EndFunction Function AwakenAbnormality() ; using explosions to cover up some of inaccurate / clunky animations FS_NQR05_Abnormality_HeartbeatREF.Disable() FS_NQR05_Abnormality_CollisionParentREF.Disable() FS_NQR05_Abnormality.SetMotionType(4) _00E_FS_Music_Special_BlackWaltz.Add() Game.ShakeCamera(afStrength = 0.1) FS_NQR05_Abnormality_Explosion_01.PlaceAtMe(_00E_FS_NQR05_Abnormality_EXP_02) FS_NQR05_Abnormality_Explosion_01.PlaceAtMe(_00E_FS_NQR05_BloodGeysir) FS_NQR05_Abnormality_Egg_Parent_03.DisableNoWait() Wait(1) Game.ShakeCamera(afStrength = 0.1) FS_NQR05_Abnormality_Explosion_02.PlaceAtMe(_00E_FS_NQR05_Abnormality_EXP_02) FS_NQR05_Abnormality_Explosion_02.PlaceAtMe(_00E_FS_NQR05_BloodGeysir) FS_NQR05_Abnormality_Egg_Parent_01.DisableNoWait() Wait(1) Game.ShakeCamera(afStrength = 0.1) FS_NQR05_Abnormality_Explosion_03.PlaceAtMe(_00E_FS_NQR05_Abnormality_EXP_02) FS_NQR05_Abnormality_Explosion_03.PlaceAtMe(_00E_FS_NQR05_BloodGeysir) FS_NQR05_Abnormality_Egg_Parent_02.DisableNoWait() Wait(1) FS_NQR05_Abnormality_Explosion_04.PlaceAtMe(_00E_FS_NQR05_Abnormality_EXP_02) FS_NQR05_Abnormality_Explosion_03.PlaceAtMe(_00E_FS_NQR05_Abnormality_EXP_02) FS_NQR05_Abnormality_Explosion_02.PlaceAtMe(_00E_FS_NQR05_Abnormality_EXP_02) FS_NQR05_Abnormality_Explosion_01.PlaceAtMe(_00E_FS_NQR05_Abnormality_EXP_02) FS_NQR05_Abnormality_Explosion_04.PlaceAtMe(_00E_FS_NQR05_BloodGeysir) ; FS_NQR05_Abnormality.AddItem(_00E_FS_NQR05_GrotesqueHammer, 1) ; FS_NQR05_Abnormality.EquipItem(_00E_FS_NQR05_GrotesqueHammer) FS_NQR05_Abnormality_Egg_Parent_04.Disable() FS_NQR05_Abnormality.PlaceAtMe(_00E_FS_NQR05_FireStormAbnormality) Game.ShakeCamera() FS_NQR05_Abnormality.PlaceAtMe(_00E_FS_NQR05_BloodGeysir_Big) _00E_FS_NQR05_RoarM.Play(PlayerRef) FS_NQR05_Abnormality.PlaceAtMe(_00E_FS_NQR05_Abnormality_EXP_02) MAGFireStormImod.Apply() FS_NQR05_Abnormality_Egg_Marker.Disable() Wait(2) TharaelSwitchToWeaponSet("Bow") FS_NQR05_Abnormality.SetMotionType(7) FS_NQR05_Abnormality.SetPosition(FS_NQR05_Abnormality.GetPositionX(), FS_NQR05_Abnormality.GetPositionY(), -4265.2437) If FS_NQR05_Abnormality.PlayIdle(giantGetUp) EndIf EndFunction Function TharaelSwitchToWeaponSet(String sWeaponType = "Daggers") ; making sure Tharael has the correct weapons equipped at certain points during the quest ; gets also called from other script fragments If sWeaponType == "Bow" FS_NQR05_TharaelREF.unequipitemex(_00E_FS_NQR05_Tharael_Dagger, 0, True) FS_NQR05_TharaelREF.unequipitemex(_00E_FS_NQR05_Tharael_Dagger, 1, True) FS_NQR05_TharaelREF.unequipitemex(_00E_FS_NQR05_Tharael_Dagger, 2, True) FS_NQR05_TharaelREF.equipitem(_00E_FS_NQR_TharaelsBow, true, true) FS_NQR05_TharaelREF.AddItem(_00E_FS_NQR_TharaelsArrows, 55, true) ElseIf sWeaponType == "Daggers" FS_NQR05_TharaelREF.unequipitem(_00E_FS_NQR_TharaelsBow, true, true) FS_NQR05_TharaelREF.RemoveItem(_00E_FS_NQR_TharaelsArrows, 55, true) FS_NQR05_TharaelREF.equipitemex(_00E_FS_NQR05_Tharael_Dagger, 0, True) FS_NQR05_TharaelREF.equipitemex(_00E_FS_NQR05_Tharael_Dagger, 1, True) FS_NQR05_TharaelREF.equipitemex(_00E_FS_NQR05_Tharael_Dagger, 2, True) Else If FS_NQR05_TharaelREF.GetEquippedWeapon() == !_00E_FS_NQR_TharaelsBow FS_NQR05_TharaelREF.unequipitem(_00E_FS_NQR_TharaelsBow, true, true) FS_NQR05_TharaelREF.unequipitem(FS_NQR05_TharaelREF, true, true) FS_NQR05_TharaelREF.RemoveItem(_00E_FS_NQR_TharaelsArrows, 55, true) Else FS_NQR05_TharaelREF.unequipitemex(_00E_FS_NQR05_Tharael_Dagger, 1, True) FS_NQR05_TharaelREF.unequipitemex(_00E_FS_NQR05_Tharael_Dagger, 2, True) EndIf EndIf EndFunction Function AbnormalityDrawWeapon() ; FS_NQR05_Abnormality.DrawWeapon() EndFunction Function StartBossfight() ; most of the bossfight is handled within FS_NQR05_BossfightAbnormalitySC attached to the abnormality actor AwakenAbnormality() FS_NQR05_SC_Bossfight.ForceStart() EndFunction Function StartFightReal() Game.EnablePlayerControls() ; the Reset() functions needs to be checked, it seems to cause actors easily getting stuck in a T-Pose ; a better otion would probably be SendAnimationEvent(FS_NQR05_Abnormality, "IdleForceDefaultState") ; more cases of Reset() can be found in the script ; this will be looked at post 1.5.6.0 FS_NQR05_Abnormality.Reset() FS_NQR05_Abnormality.SetActorValue("Aggression", 3) FS_NQR05_Abnormality.SetGhost(False) SetUpBossfight() _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR05_TharaelREF, True, 550, 500, 100) FS_NQR05_Abnormality.StartCombat(PlayerREF) FS_NQR05_TharaelREF.equipitem(_00E_FS_NQR_TharaelsBow, true, true) FS_NQR05_Abnormality.SetActorValue("speedMult", 100.0) SetObjectiveCompleted(95) SetObjectiveDisplayed(100) Game.ShakeCamera(FS_NQR05_Abnormality, 1, 1) FireFXShader.Play(FS_NQR05_Abnormality) FS_NQR05_TharaelREF.StartCombat(FS_NQR05_Abnormality) FXExplosionCatapultNearM.Play(PlayerREF) FS_NQR05_BattleLinkerREF.Enable() FS_NQR05_BossfightFireParent.Enable() SetCurrentStageID(251) FS_NQR05_Abnormality.RegisterCombatStart() EndFunction Function AbnormalityDeath() ; remove visiauls of the abnormality FS_NQR05_Abnormality.SetCriticalStage(FS_NQR05_Abnormality.CritStage_DisintegrateStart) If _00E_DissolveInFlames != none _00E_DissolveInFlames.play(FS_NQR05_Abnormality, 2) EndIf Wait(2) FS_NQR05_Abnormality.GetActorBase().SetEssential(False) FS_NQR05_Abnormality.Kill(PlayerREF) FS_NQR05_Abnormality.PlaceAtMe(_00E_FS_NQR05_FireStormAbnormalityDeath) FS_NQR05_Abnormality.PlaceAtMe(_00E_FS_NQR05_Abnormality_EXP_02) FS_NQR05_Abnormality.PlaceAtMe(_00E_FS_NQR05_BloodGeysir) FS_NQR05_Abnormality.AttachAshPile(DefaultAshPileGhostBlack) If _00E_DissolveInFlames != none _00E_DissolveInFlames.stop(FS_NQR05_Abnormality) EndIf FS_NQR05_Abnormality.SetAlpha (0.0,True) FS_NQR05_Abnormality.SetCriticalStage(FS_NQR05_Abnormality.CritStage_DisintegrateEnd) EndFunction Function StartSC17() ; Called in stage 255 ; setting up dialogue after the fight against the abnormality FireFXShader.Stop(FS_NQR05_Abnormality) FS_NQR05_FatherVoiceREF.MoveTo(FS_NQR05_FatherPortal) FS_NQR05_TharaelREF.Enable() FS_NQR05_BossfightFireParent.Enable() FS_NQR05_TharaelREF.MoveTo(_00E_FS_NQR05_SC17_TharaelMarker) SetObjectiveCompleted(100) SetObjectiveDisplayed(105) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR05_TharaelREF, False) _00E_FS_Music_Special_BlackWaltz.Remove() FS_NQR05_SC17_AfterBossfight.ForceStart() EndFunction Function PlaceRune() ; might need to change ApplyCrossFade() to PopTo(), requires further testing FadeToBlackIMOD.Apply() Wait(1) FadeToBlackHoldIMOD.ApplyCrossFade() Wait(2) FS_NQR05_Portal_Rune_008.Enable() TharaelSwitchToWeaponSet("Nothing") FS_NQR05_TharaelREF.AddSpell(_00E_FS_NQR05_TharaelSummon, false) Wait(1) FadeToBlackBackIMOD.ApplyCrossFade() Wait(2) ActivateRune() SetCurrentStageID(261) Endfunction Function ActivateRune() FS_NQR05_TharaelREF.EquipSpell(_00E_FS_NQR05_TharaelSummon, 0) MAGEnchantedUnsheatheOtherM.Play(FS_NQR05_Portal_Rune_002) FS_NQR05_Portal_Rune_002.PlayAnimation("Unlock") FS_NQR05_Portal_Rune_003.PlayAnimation("Unlock") Wait(1) MAGEnchantedUnsheatheOtherM.Play(FS_NQR05_Portal_Rune_004) FS_NQR05_Portal_Rune_004.PlayAnimation("Unlock") FS_NQR05_Portal_Rune_005.PlayAnimation("Unlock") Wait(1) FS_NQR05_Portal_Rune_011.PlayAnimation("Unlock") FS_NQR05_Portal_Rune_012.PlayAnimation("Unlock") FS_NQR05_Portal_Rune_013.PlayAnimation("Unlock") FS_NQR05_Portal_Rune_014.PlayAnimation("Unlock") Wait(1) MAGIllusionFireLP.Play(FS_NQR05_Portal_Rune_006) FS_NQR05_PortalLightNew002.Enable() FS_NQR05_Portal_Rune_006.PlayAnimation("Unlock") FS_NQR05_Portal_Rune_007.PlayAnimation("Unlock") FS_NQR05_Portal_Rune_008.PlayAnimation("Unlock") FS_NQR05_Portal_Rune_009.PlayAnimation("Unlock") FS_NQR05_Portal_Rune_010.PlayAnimation("Unlock") EndFunction Function OpenFatherPortal() ; elegant FS_NQR05_Portal_Rune_002.PlayAnimation("UnlockedFadeOut") FS_NQR05_Portal_Rune_003.PlayAnimation("UnlockedFadeOut") FS_NQR05_Portal_Rune_004.PlayAnimation("UnlockedFadeOut") FS_NQR05_Portal_Rune_005.PlayAnimation("UnlockedFadeOut") FS_NQR05_Portal_Rune_011.PlayAnimation("UnlockedFadeOut") FS_NQR05_Portal_Rune_012.PlayAnimation("UnlockedFadeOut") FS_NQR05_Portal_Rune_013.PlayAnimation("UnlockedFadeOut") FS_NQR05_Portal_Rune_014.PlayAnimation("UnlockedFadeOut") FS_NQR05_Portal_Rune_006.PlayAnimation("UnlockedFadeOut") FS_NQR05_Portal_Rune_007.PlayAnimation("UnlockedFadeOut") FS_NQR05_Portal_Rune_008.PlayAnimation("UnlockedFadeOut") FS_NQR05_Portal_Rune_009.PlayAnimation("UnlockedFadeOut") FS_NQR05_Portal_Rune_010.PlayAnimation("UnlockedFadeOut") FS_NQR05_Portal_Rune_008.DisableNoWait(true) MAGShockExpImod.Apply() FS_NQR05_Portal_ExplosionREF.PlaceAtMe(ExplosionRuneShockSmallNoEffects) FS_NQR05_FatherPortal.PlayGamebryoAnimation("animTrans01") MAGConjurePortalOpenM.Play(FS_NQR05_FatherPortal) Wait(2.90) FS_NQR05_FatherPortal.PlayGamebryoAnimation("AnimIdle02") FS_NQR03_LethoREF.Disable() FS_NQR05_FatherREF.Disable() ;FS_NQR03_LethoREF.SetAlpha(0.0) ;FS_NQR05_FatherREF.SetAlpha(0.0) SetObjectiveCompleted(105) Endfunction Function TharaelDisableHeadtracking() FS_NQR05_TharaelREF.SetHeadTracking(False) EndFunction Function TharaelEnableHeadtracking() FS_NQR05_TharaelREF.SetHeadTracking(True) EndFunction Function TharaelRemoveSpell() FS_NQR05_TharaelREF.RemoveItem(_00E_FS_NQR_TharaelsArrows, 55, true) FS_NQR05_TharaelREF.UnequipSpell(_00E_FS_NQR05_TharaelSummon, 0) FS_NQR05_TharaelREF.UnequipSpell(_00E_FS_NQR05_TharaelSummon, 1) FS_NQR05_TharaelREF.UnequipSpell(_00E_FS_NQR05_TharaelSummon, 2) ; need wait, animations otherwise seem to get "stuck" / were cut more likely Wait(1) TharaelSwitchToWeaponSet("Daggers") EndFunction Function MaterializeFatherBrotherSorrow() ; 2.1: To avoid blinking on arrival, we teleport the Father and Letho to Abnormality's marker ; behind player's back, set alpha to 0, and then move them to the target FS_NQR03_LethoREF.EnableNoWait() FS_NQR05_FatherREF.EnableNoWait() FS_NQR03_LethoREF.moveto(FS_NQR05_Abnormality_Egg_Marker) FS_NQR03_LethoREF.SetAlpha(0.0) FS_NQR05_FatherREF.moveto(FS_NQR05_Abnormality_Egg_Marker) FS_NQR05_FatherREF.SetAlpha(0.0) FS_NQR03_LethoREF.moveto(FS_NQR05_SC17_LethoMarker) Wait(0.6) _00E_FS_NQR05_Father_Materializer.Play(FS_NQR03_LethoREF) _00E_A2_Ghostwalk_TeleportDoneSound.Play(FS_NQR03_LethoREF) FS_NQR05_FatherREF.moveto(FS_NQR05_SC17_FatherMarker) Wait(0.4) _00E_FS_NQR05_Father_Materializer.Play(FS_NQR05_FatherREF) _00E_A2_Ghostwalk_TeleportDoneSound.Play(FS_NQR05_FatherREF) FS_NQR03_LethoREF.SetAlpha(1.0) FS_NQR05_FatherREF.SetAlpha(1.0) _00E_FS_NQR05_Father_Materializer.Stop(FS_NQR05_FatherREF) _00E_FS_NQR05_Father_Materializer.Stop(FS_NQR03_LethoREF) Endfunction Function MoveFatherVoiceToSource() ; FS_NQR05_FatherVoiceREF needs to be moved back to its prior location otherwise subtitles of talking activators being stuck when near the player FS_NQR05_FatherVoiceREF.MoveTo(FS_NQR05_FatherVoiceSourceREF) EndFunction Function DisablePortal() ; Tharael amushes the father after they materialized FS_NQR05_TharaelREF.PlayIdle(_00E_IdleStomp) Wait(0.2) _00E_FS_NQR05_BanishTharaelIMOD.Apply() FS_NQR05_PortalLightNew002.disable() FS_NQR05_DustParent.Activate(FS_NQR05_TharaelREF) FS_NQR05_TharaelREF.PlaceAtMe(TG08BShockwaveExplosion) Game.ShakeCamera() QSTMS06PotemaBanishExplosion.Play(FS_NQR05_FatherPortal) FS_NQR05_FatherPortal.KnockAreaEffect(512, 1.0) FS_NQR05_FatherPortal.PlaceAtMe(ExplosionShockMassNoEffectsSmall) FS_NQR05_FatherPortal.disable() EndFunction Function AddMusic() _00E_FS_Music_Special_Character_Tharael.Add() EndFunction Function TharaelReequipDaggers() ;To avoid "weapons stuck" FS_NQR05_TharaelREF.unequipitemex(_00E_FS_NQR05_Tharael_Dagger, 1, True) FS_NQR05_TharaelREF.unequipitemex(_00E_FS_NQR05_Tharael_Dagger, 2, True) FS_NQR05_TharaelREF.equipitemex(_00E_FS_NQR05_Tharael_Dagger, 1, True) FS_NQR05_TharaelREF.equipitemex(_00E_FS_NQR05_Tharael_Dagger, 2, True) EndFunction Function TharaelEquipDaggers() If FS_NQR05_TharaelREF.GetItemCount(_00E_FS_NQR05_Tharael_Dagger) < 2 FS_NQR05_TharaelREF.additem(_00E_FS_NQR05_Tharael_Dagger, 2) EndIf FS_NQR05_TharaelREF.equipitemex(_00E_FS_NQR05_Tharael_Dagger, 1, True) FS_NQR05_TharaelREF.equipitemex(_00E_FS_NQR05_Tharael_Dagger, 2, True) EndFunction Function StartSC18() wait(0.5) ; decision if the father mistrusts the player based on all other previous decisions ; starting the respective scenes accordingly If _00E_FS_NQR_RhalataMistrust.getValue() > 20 FS_NQR05_SC18a_FatherRhalataMistrustTooHigh.forceStart() _00E_FS_NQR05_RhalataMistrustTooHight.setValue(1) Else FS_NQR05_SC18b_FatherRhalataMistrustSmallEnough.forceStart() _00E_FS_NQR05_RhalataMistrustTooHight.setValue(0) EndIf wait(0.25) PlayerREF.drawWeapon() Endfunction Function StartSC19() FS_NQR05_SC19_FatherStory.forceStart() Endfunction Function takeOfMask() ;Letho's reveal FS_NQR03_LethoREF.SetGhost(false) _00E_FS_Music_Special_Character_Tharael.Remove() wait(1) FS_NQR03_LethoREF.playIdle(takeOfMask) wait(0.5) ITMGenericClothingDown.Play(FS_NQR03_LethoREF) FS_NQR03_LethoREF.unequipitem(_00E_FS_Rhalata_Voice_Hood, true, true) Endfunction Function DebugKillLetho() FS_NQR05_BossfightFireParent.Enable() FS_NQR05_TharaelREF.Enable() FS_NQR05_TharaelREF.MoveTo(FS_NQR05_SC16_TharaelKillLethoREF) FS_NQR03_LethoREF.Enable() FS_NQR03_LethoREF.MoveTo(FS_NQR05_SC16_LethoDeathMarker) FS_NQR05_TharaelREF.additem(_00E_FS_NQR05_Tharael_Dagger, 2) TharaelEquipDaggers() Wait(4) killLetho() EndFunction Function killLetho() FS_NQR03_LethoREF.SetGhost(false) wait(0.1) FS_NQR05_TharaelREF.Say(FS_NQR05_D99_TharaelKillLethoTopic) FS_NQR05_TharaelREF.PlayIdleWithTarget(pa_2HMKillMoveDualWieldDecap, FS_NQR03_LethoREF) Wait(2.75) _00E_FS_NQR05_BrotherSorrowDeathM.Play(FS_NQR03_LethoREF) Wait(1.0) FS_NQR05_SC19_LethoKilled.SetValueInt(1) ; FS_NQR03_LethoREF.SetMotionType(4) not needed anymore EndFunction Function StartSC19_02() ; Tharael starts attacking the father ; start of the cinematic slow mo scene FS_NQR05_TharaelREF.Enable() FS_NQR05_TharaelREF.MoveTo(FS_NQR05_SC19_02_TharaelStabMarker) TharaelEquipDaggers() FS_NQR05_FatherREF.Enable() FS_NQR05_FatherREF.MoveTo(FS_NQR05_SC19_02_FatherPrepareMarker) FS_NQR05_BossfightFireParent.Enable() Utility.Wait(10.0) FS_NQR05_TharaelREF.TranslateToRef(FS_NQR05_SC19_02_TharaelStabMarker, 600, 600) FS_NQR05_SC19_02_Cinematic.ForceStart() EndFunction ;==================================CINEMATIC=================================================== Function TharaelScream() FS_NQR03_LethoREF.SetMotionType(4, false) FS_NQR05_TharaelREF.Say(FS_NQR05_D99_TharaelScreamTopic) EndFunction Function EnterSlowMotion() ; this function solely handles the slow motion effect on the player, tharael and the father ; and updates the objectives according to the fact if the father tricked tharael into thinking that the player worked against him ; if so, it forces the player to side with the father in the final fight ; both potential final fights are handeld in either _00E_FS_NQR05_Bossfight_FatherSC or _00E_FS_NQR05_Bossfight_TharaelSC attached to the aliases If PlayerREF == None PlayerREF = Game.GetPlayer() EndIf FS_NQR03_LethoREF.EnableAI(0) ; FS_NQR03_LethoREF.SetMotionType(4, false) FS_NQR05_FatherREF.PlaceAtMe(FXDragonPriestSmallExplosion) PlayerREF.AddSpell(_00E_FS_NQR05_SlowMotionSP, False) _00E_FS_NQR05_SlowMotion_IntroM.Play(PlayerREF) Wait(1) ; AudioCategorySFX.Mute() _00E_FS_Music_Special_BattleOfTheFleshless.Add() If _00E_FS_NQR05_TharaelTrickedByFather.GetValueInt() == 1 SetObjectiveDisplayed(117) Else SetObjectiveDisplayed(110) SetObjectiveDisplayed(115) EndIf Wait(8.5) ; AudioCategorySFX.UnMute() _00E_FS_NQR05_SlowMotion_OutroM.Play(PlayerREF) PlayerREF.RemoveSpell(_00E_FS_NQR05_SlowMotionSP) FS_NQR05_FatherREF.MoveTo(FS_NQR05_Cinematic_TeleportMarkerREF003) FS_NQR05_FatherREF.PlaceAtMe(FXDragonPriestSmallExplosion) MAGIllusionCharm.Play(FS_NQR05_FatherREF) FS_NQR05_FatherREF.EvaluatePackage() Wait(2) FS_NQR05_BossfightOnGoing.SetValueInt(1) SetUpBossfight() FS_NQR05_TharaelREF.EvaluatePackage() FS_NQR05_FatherREF.EvaluatePackage() FS_NQR05_FatherREF.SetGhost(False) FS_NQR05_TharaelREF.SetGhost(False) ; FS_NQR05_TharaelREF.SetActorValue("Aggression", 2) ; FS_NQR05_FatherREF.SetActorValue("Aggression", 2) FS_NQR05_FatherREF.StartCombat(FS_NQR05_TharaelREF) FS_NQR05_TharaelREF.StartCombat(FS_NQR05_FatherREF) FS_NQR05_TharaelREF.GetActorBase().SetInvulnerable(True) FS_NQR05_FatherREF.GetActorBase().SetInvulnerable(True) Game.EnablePlayerControls() FS_NQR03_LethoREF.EnableAI(True) Game.RequestAutoSave() If _00E_FS_NQR05_TharaelTrickedByFather.GetValueInt() == 1 (Tharael as _00E_FS_NQR05_Bossfight_TharaelSC).SideAgainstTharael() EndIf Wait(1) FS_NQR05_FatherREF.StartCombat(FS_NQR05_TharaelREF) FS_NQR05_TharaelREF.StartCombat(FS_NQR05_FatherREF) EndFunction Function Stab() FS_NQR05_FatherREF.PlayIdle(IdleHandsBehindBack) bAnimationFired = false TharaelScream() FS_NQR03_LethoREF.SetMotionType(4, false) RegisterForAnimationEvent(FS_NQR05_TharaelREF, "PowerAttack_Start_End") Debug.SendAnimationEvent(FS_NQR05_TharaelREF, "attackPowerStartForward") RegisterForSingleUpdate(0.05) Wait(0.2) EndFunction Function SetUpBossfight() FS_NQR05_FatherREF.SetActorValue("Health", 2000) FS_NQR05_FatherREF.SetActorValue("Magicka", 1000) FS_NQR05_FatherREF.SetActorValue("Stamina", 300) FS_NQR05_TharaelREF.SetActorValue("Health", 1000) FS_NQR05_TharaelREF.SetActorValue("Magicka", 250) FS_NQR05_TharaelREF.SetActorValue("Stamina", 300) EndFunction Function SideWithCharacter(Actor akActor) ; lets the player decide who to fight with, if tharael wasn't tricked by the father If (akActor == FS_NQR05_TharaelREF) ;SetObjectiveCompleted(110, True) that's so utterly useless ;SetObjectiveFailed(115) ;SetObjectiveDisplayed(110, True, True) SetObjectiveDisplayed(110, false) SetObjectiveDisplayed(115, false) SetObjectiveDisplayed(110, true) FS_NQR05_FatherREF.setGhost(false) FS_NQR05_FatherREF.getActorBase().setEssential(false) FS_NQR05_FatherREF.SetActorValue("Aggression", 3) FS_NQR05_FatherREF.AddToFaction(PlayerEnemyFaction) FS_NQR05_FatherREF.SetActorValue("Health", 2500) FS_NQR05_FatherREF.RestoreActorValue("Magicka", 2500) FS_NQR05_FatherREF.RestoreActorValue("Magicka", 2500) FS_NQR05_FatherREF.startCombat(PlayerREF) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR05_TharaelREF, True, 550, 500, 100) Else ;SetObjectiveCompleted(115, True) ;SetObjectiveFailed(110) ;SetObjectiveDisplayed(115, True, True) SetObjectiveDisplayed(110, false) SetObjectiveDisplayed(115, false) SetObjectiveDisplayed(117, true) FS_NQR05_TharaelREF.setGhost(false) FS_NQR05_TharaelREF.SetActorValue("Health", 2500) FS_NQR05_TharaelREF.SetActorValue("Aggression", 3) FS_NQR05_TharaelREF.AddToFaction(PlayerEnemyFaction) FS_NQR05_TharaelREF.RestoreActorValue("Magicka", 2500) FS_NQR05_TharaelREF.RestoreActorValue("Magicka", 2500) FS_NQR05_TharaelREF.startCombat(PlayerREF) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR05_FatherREF, True, 800, 700, 400) EndIf SetUpBossfight() FS_NQR05_TharaelREF.GetActorBase().SetInvulnerable(False) FS_NQR05_FatherREF.GetActorBase().SetInvulnerable(False) EndFunction Function KillTharaelCombat() FS_NQR05_TharaelREF.getActorBase().setEssential(false) FS_NQR05_TharaelREF.Kill(PlayerREF) EndFunction Function StopMusic() FS_NQR05_BossfightOnGoing.SetValueInt(0) _00E_FS_Music_Special_BattleOfTheFleshless.Remove() FS_NQR05_TharaelREF.EvaluatePackage() FS_NQR05_FatherREF.EvaluatePackage() FS_NQR05_TharaelREF.StopCombat() FS_NQR05_TharaelREF.StopCombatAlarm() FS_NQR05_FatherREF.StopCombat() FS_NQR05_FatherREF.StopCombatAlarm() EndFunction ;==================================/CINEMATIC=================================================== Function PlayFatherDeathFX() FS_NQR03_LethoREF.Disable() FS_NQR05_FatherDyingREF.SetPosition(FS_NQR05_FatherREF.GetPositionX(), FS_NQR05_FatherREF.GetPositionY(), FS_NQR05_FatherDyingREF.GetPositionZ()) FXAlduinSoulEscapeEffect.Play(FS_NQR05_FatherREF, -1.0, FS_NQR05_FatherDyingREF) _00E_FS_NQR05_FatherDeadM.Play(FS_NQR05_FatherREF) EndFunction Function UpdateObjectives13() If FS_NQR05_SidedWithFather.GetValueInt() == 1 SetObjectiveCompleted(115) SetObjectiveCompleted(117) SetObjectiveDisplayed(120) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR05_FatherREF, False) TeleportFather() FS_NQR05_SC30_FatherSided.ForceStart() Else FS_NQR05_SC20_TharaelEnding.ForceStart() SetObjectiveCompleted(110) FS_NQR05_FatherREF.RemoveFromAllFactions() PlayFatherDeathFX() _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR05_TharaelREF, False) FS_NQR05_SC04_BrotherSorrowREF.Disable() FS_NQR05_BrotherSorrow_DecapREF.Enable() TharaelSwitchToWeaponSet("None") FS_NQR05_TharaelREF.SetGhost(True) Game.ShakeCamera(afStrength = 0.5, afDuration = 30.0) EndIf EndFunction Function FatherFloatDown() MAGIllusionCharm.Play(FS_NQR05_FatherREF) FS_NQR05_FatherREF.PlaceAtMe(FXDragonPriestSmallExplosion) FS_NQR05_FatherREF.SetActorValue("Aggression", 0) FS_NQR05_FatherREF.SetGhost(True) FS_NQR05_FatherREF.Reset() FS_NQR05_FatherREF.SetAlpha(0.0) FS_NQR05_FatherREF.MoveTo(FS_NQR05_SC21_FatherAppearMarkerREF) MAGIllusionCharm.Play(FS_NQR05_FatherREF) Wait(3) Debug.SendAnimationEvent(FS_NQR05_FatherREF, "IdleNocturnalEnter") Wait(1) Debug.SendAnimationEvent(FS_NQR05_FatherREF, "IdleNocturnal_Rise") Wait(1) FS_NQR05_FatherREF.SetAlpha(1.0) FS_NQR05_FatherREF.PlaceAtMe(FXDragonPriestSmallExplosion) MAGIllusionCharm.Play(FS_NQR05_FatherREF) FS_NQR05_FatherREF.TranslateToRef(FS_NQR05_SC21_FatherPortMarkerREF, 50.0, 50.0) EndFunction Function KnockOutPlayer() Game.DisablePlayerControls(true, true, true, true, true, false, true, false) Game.ForceFirstPerson() PlayerREF.PlayIdle(TG05_KnockOut) EndFunction Function CastStunSpell() Game.DisablePlayerControls(true, true, true, true, true, false, true, false) Game.ForceFirstPerson() ; the player needs to be transformed back for the idle to play properly _FS_TheriantrophistControlQuest.TransformBackIfTransformed() _FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists() MAGIllusionCharge500SDM.Play(PlayerREF) ReanimateFXShaderRed.Play(FS_NQR05_FatherREF) Wait(2) KnockOutPlayer() FS_NQR05_FatherREF.PlaceAtMe(ExplosionIllusionMassiveDark01) Game.ShakeCamera(afStrength = 1.0) FS_NQR05_DustParent.Activate(FS_NQR05_TharaelREF) MAGIllusionFearExplosionSDM.Play(PlayerREF) FXExplosionCatapultNearM.Play(PlayerREF) IllusionDarkMassiveImod.Apply() FS_NQR05_TharaelREF.Kill(FS_NQR05_FatherREF) Wait(3.2) _00E_NPCKillBodyfall.Play(PlayerREF) FadeToBlackHoldImod.Apply() Wait(5.0) FS_NQR05_TharaelREF.GetActorBase().SetEssential(False) FS_NQR05_TharaelREF.KillEssential(FS_NQR05_FatherREF) SetObjectiveCompleted(140) StartRhalaimLeaveSceneFather() EndFunction Function TeleportFather() Wait(1.0) FS_NQR05_FatherREF.PlaceAtMe(FXDragonPriestSmallExplosion) FS_NQR05_FatherREF.StopCombat() FS_NQR05_FatherREF.StopCombatAlarm() FS_NQR05_FatherREF.SetActorValue("Aggression", 0) FS_NQR05_FatherREF.MoveTo(FS_NQR05_SC30_FatherMarkerREF) FS_NQR05_FatherREF.PlayIdle(idleForceDefaultState) FS_NQR05_FatherREF.PlaceAtMe(FXDragonPriestSmallExplosion) FS_NQR05_TharaelREF.PlaceAtMe(FXDragonPriestSmallExplosion) FS_NQR05_TharaelREF.Disable() FS_NQR05_SC30_TharaelCorpseREF.PlaceAtMe(FXDragonPriestSmallExplosion) FS_NQR05_SC30_TharaelCorpseREF.Enable() _00E_Func_WaitForRef.WaitForReferenceToLoad(FS_NQR05_SC30_TharaelCorpseREF) FS_NQR05_SC30_TharaelCorpseREF.SetMotionType(4) _00E_BloodyFXShader.Play(FS_NQR05_SC30_TharaelCorpseREF) EndFunction Function stunPlayer() SetObjectiveCompleted(120) Game.DisablePlayerControls(true, true, true, true, true, false, true, false) Game.ForceFirstPerson() ; the same as above _FS_TheriantrophistControlQuest.TransformBackIfTransformed() _FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists() ; lowered the sound volume, even with 0.2 its really loud int iEarRippingSound = _00E_FS_NQR05_FatherSleepSpellM.Play(PlayerREF) Sound.SetInstanceVolume(iEarRippingSound, 0.2) _00E_FS_NQR05_SC30_FatherPoisonIMOD.Apply() Wait(10.9) Game.GetPlayer().PlayIdle(TG05_KnockOut) Wait(3.2) FadeToBlackHoldImod.Apply() _00E_NPCKillBodyfall.Play(PlayerREF) Wait(6.0) SetCurrentStageID(330) Endfunction Function UpdateObjectives14() FS_NQR05_FatherShadowREF.Enable() SetObjectiveCompleted(125) EndFunction Function AssumeOwnership() ; add the horsefute to the player by starting the quest when interacting with the gift of the father If NQ06_Freda.GetCurrentStageID() < 5 NQ06_Freda.SetCurrentStageID(5) EndIf NQ06.AddHorseFlute() NPCWerewolfGrowlSDM.Play(FS_NQR05_FatherShadowREF) FS_NQR05_FathersShadow.ForceRefTo(FS_NQR05_FatherShadowREF) FS_NQR05_FatherShadowREF.SetActorOwner(PlayerREF.GetActorBase()) NQ06.SetFatherShadowName() Steam.UnlockAchievement("END_MOUNT_01") EndFunction Function StartSC20() SetObjectiveCompleted(110) FS_NQR05_SC20_TharaelEnding.ForceStart() wait(2) ; DissolveReappearFather() EndFunction Function ParalysePlayer() PlayerREF.SetActorValue("Paralysis", 1) Endfunction Function StartRhalaimLeaveSceneFather() Game.DisablePlayerControls(true, true, true, true, true, false, true, false) FS_NQR05_FatherREF.Enable() FS_NQR05_SC20_PlayerCollisionBox.Enable() PlayerREF.MoveTo(FS_NQR05_SC20_PlayerKnockoutREF) FadeToBlackHoldImod.ApplyCrossFade() PlayerREF.PlayIdle(TG05_KnockOut) FS_NQR05_FatherREF.Reset() FS_NQR05_FatherREF.moveto(FS_NQR05_SC20_FatherMarkerREF) SC20_Rasha.forceRefTo(FS_NQR05_SC20_RashaREF) FS_NQR05_SC20_RashaREF.enable() FS_NQR05_SC20_RashaREF.EquipItem(_00E_FS_NQR05_RhalaimTorch) FS_NQR05_SC20_RashaREF.moveto(FS_NQR05_SC20_RashaMarkerREF) FS_NQR05_SC20_SceneReady.SetValueInt(1) ; moving all Rhalaim in place for the last scene with the father int index = FS_NQR05_SC20_RhalaimList.GetSize() While index > 0 index -= 1 Actor akRhalaim = FS_NQR05_SC20_RhalaimList.GetAt(index) as Actor akRhalaim.Enable() akRhalaim.MoveTo(FS_NQR05_SC20_RhalaimMarkers.GetAt(index) as ObjectReference) akRhalaim.EvaluatePackage() EndWhile FS_NQR05_BossfightFireParent.Disable() If !FS_NQR05_SC20_TharaelEnding.IsPlaying() FS_NQR05_SC20_TharaelEnding.ForceStart() EndIf FS_NQR05_RoomOfPaintingsDoorREF.SetOpen(True) Wait(3) EndFunction Function FadeBackRhalaim() FadeToBlackHoldImod.Remove() _00E_FS_NQR05_WakeUp.ApplyCrossFade() Wait(2.5) _00E_FS_NQR05_WakeUpHal.ApplyCrossFade() EndFunction Function AddGoodbyeMusic() _00E_FS_Music_Special_RhalataGoodbye.Add() EndFunction Function FatherRhalaimLeave() FS_NQR05_SC20_SceneReady.SetValueInt(2) Wait(1) ; making the rhalaim leave one after the other int index = FS_NQR05_SC20_RhalaimList.GetSize() While index > 0 index -= 1 Actor akRhalaim = FS_NQR05_SC20_RhalaimList.GetAt(index) as Actor akRhalaim.EvaluatePackage() EndWhile EndFunction Function CleanUpRhalaim() ; cleaning up all unused actors and starting the respective functions for the endings FadeToBlackIMOD.Apply() FadeToBlackHoldIMOD.ApplyCrossFade() Wait(3) int index = FS_NQR05_SC20_RhalaimList.GetSize() While index > 0 index -= 1 Actor akRhalaim = FS_NQR05_SC20_RhalaimList.GetAt(index) as Actor akRhalaim.Disable() akRhalaim.Delete() EndWhile FS_NQR05_SC20_RashaREF.UnequipItem(_00E_FS_NQR05_RhalaimTorch) FS_NQR05_SC20_RashaREF.disable() FS_NQR05_SC20_RashaREF.delete() FS_NQR05_FatherREF.disable() FS_NQR05_FatherREF.delete() Wait(5) If FS_NQR05_SidedWithFather.GetValueInt() == 1 SetUpEndingFather() Else SetUpEndingTharael() EndIf EndFunction Function WakeUp() ; FadeToBlackHoldIMOD.Remove() ; _FS_TheriantrophistControlQuest.TransformBackIfTransformed() already done earlier FS_NQR05_SC20_PlayerCollisionBox.Disable() FS_NQR05_Room_Hallway_IntactREF.Disable() PlayerREF.MoveTo(FS_NQR05_SC20_WakeUpREF) PlayerREF.PlayIdle(TG05_GetUp) Wait(0.25) _00E_WakeUp.ApplyCrossFade() Wait(3) Game.enablePlayerControls() EndFunction Function SetUpEndingFather() Timescale.SetValue(0.1) _00E_TimeControl.SkipTimeToHour(15.0) FS_NQR05_FatherHelmetREF.Enable() FS_NQR05_SwordREF.Disable() FatherMask.ForceRefTo(FS_NQR05_FatherHelmetREF) WakeUp() SetObjectiveDisplayed(125) EndFunction Function SetUpEndingTharael() ; set up tharael near the cliff, setting a time for good lighting Game.RequestAutoSave() Timescale.SetValue(0.1) _00E_TimeControl.SkipTimeToHour(15.0) Game.enablePlayerControls() FS_NQR05_TharaelREF.UnequipItem(_00E_FS_NQR_TharaelsBow, true) FS_NQR05_TharaelREF.RemoveItem(_00E_FS_NQR_TharaelsBow, 1, true) FS_NQR05_TharaelREF.RemoveItem(_00E_FS_NQR_TharaelsArrows, 55, true) FS_NQR05_TharaelREF.SetOutfit(_00E_FS_NQR_Rhalata_Voice_OutfitNoHood) FS_NQR05_TharaelREF.Enable() ; again in case the AI stuck bug happened, maybe related to calling Reset() earlier, ; already noted above in the same breath with the abnormality FS_NQR05_TharaelREF.Resurrect() TharaelSwitchToWeaponSet("None") FS_NQR05_BrotherSorrow_DecapREF.Disable() FS_NQR05_TharaelREF.moveto(FS_NQR05_SC21_TharaelSitMarker) FS_NQR05_SC21_LethoStitched.Enable() FS_NQR05_SC21_LethoStitched.moveto(FS_NQR05_SC21_LethoSitMarker) Utility.wait(1.0) _00E_BloodyFXShader.Play(FS_NQR05_TharaelREF) FS_NQR05_SC21_TharaelAtChasm.forcestart() EndFunction Function Continue() Self.SetCurrentStageID(350) _00E_BloodyFXShader.Play(FS_NQR05_TharaelREF) FS_NQR05_SC21_LethoStitched.EnableAI(False) WakeUp() SetObjectiveDisplayed(135) EndFunction Function AddDeathMusic() _00E_FS_Music_Special_Character_TharaelDeath.Add() EndFunction Function AddKey() ; add keys for tharael chest, gets called from three different dialogue fragments PlayerREF.AddItem(_00E_FS_NQR05_TharaelKey, 1) EndFunction Function KillTharael() ; tharael suicide, player controls already got disabled earlier in the scene ; that prevents the player from getting closer to tharael in an unfortunate angle ; what sometimes resulted in tharael not jumping FS_NQR05_SC21_CollisionREF.Disable() FS_NQR05_TharaelREF.getActorBase().setEssential(false) FS_NQR05_TharaelREF.setGhost(false) FS_NQR05_TharaelREF.playIdle(_00E_IdleSuicide) Wait(0.65) PlayerREF.AddSpell(_00E_FS_NQR05_SlowMotionSP, False) Wait(9) PlayerREF.RemoveSpell(_00E_FS_NQR05_SlowMotionSP) Wait(3) FS_NQR05_TharaelREF.kill() FS_NQR05_TharaelREF.Disable() FS_NQR05_TharaelCorpseREF.Enable() Wait(5) SetCurrentStageID(370) FS_NQR05_SC21_CollisionREF.Enable() _00E_Func_AIWalk.PlayerAIWalkStop() Endfunction Function SetPossibleRefugesGlobal() ; 0 -> frostcliff tavern ; 1 -> house in Ark If (CapitalCityPlayerHouseUpper.getActorOwner() == PlayerREF.GetActorBase()) usePlayerHouseUpper = true _00E_FS_NQR05_D24_PossibleRefuges.setValue(1) ElseIf (CapitalCityPlayerHouse.getActorOwner() == PlayerREF.GetActorBase()) usePlayerHouseUpper = false _00E_FS_NQR05_D24_PossibleRefuges.setValue(1) Else _00E_FS_NQR05_D24_PossibleRefuges.setValue(0) EndIf Endfunction Function TeleportToRefuge() _00E_BloodyFXShader.Stop(FS_NQR05_TharaelREF) FS_NQR05_TharaelREF.Disable() FS_NQr05_AfterRhalataTharael.Enable() Tharael.ForceRefTo(FS_NQr05_AfterRhalataTharael) If (_00E_FS_NQR05_TharaelInFrostCliff.GetValueInt() == 1) _00E_FS_NQR05_D24_PossibleRefuges.setValue(0) FS_NQr05_AfterRhalataTharael.moveto(FS_NQR05_D24_RailLeanREF) Else _00E_FS_NQR05_D24_PossibleRefuges.setValue(1) If (usePlayerHouseUpper) FS_NQr05_AfterRhalataTharael.moveto(FS_NQR05_D24_TharaelUpperHouseMarkeREF) Else FS_NQr05_AfterRhalataTharael.moveto(FS_NQR05_D24_TharaelWallREF) EndIf EndIf Steam.UnlockAchievement("END_THARAEL_NO_SUICIDE_01") Endfunction Function GiveSecretReward() ; gicen by the first seer in a dialgoue fragment _00E_FS_NQR05_SecretRewardTaken.SetValueInt(1) PlayerREF.AddItem(Gold001, 450) EndFunction Function FinishUp() ; clean up all NPCs, clear the player from the alias If _00E_FS_NQR05_NPCsToDisable == None _00E_FS_NQR05_NPCsToDisable = Game.GetForm(0x0102E6E8) as Formlist EndIf int iIndex = _00E_FS_NQR05_NPCsToDisable.GetSize() While iIndex > 0 iIndex -= 1 ObjectReference objToDisable = _00E_FS_NQR05_NPCsToDisable.GetAt(iIndex) as ObjectReference objToDisable.Disable() EndWhile iIndex = FS_NQR05_RhalataSiteNPCs.GetSize() While iIndex > 0 iIndex -= 1 ObjectReference objToDisable = FS_NQR05_RhalataSiteNPCs.GetAt(iIndex) as ObjectReference objToDisable.Disable() EndWhile CompleteAllObjectives() Weather.ReleaseOverride() _00E_PlayerFunctions.GetSoundControl().RemoveSilence() _00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks() FS_NQR03_BrotherGreedREF.Disable() FS_NQR05_SiteCampfireParentREF.Disable() FS_NQR05_SC04_BrotherSorrowREF.Disable() Timescale.SetValue(10) AllowIdleChatter.SetValue(1) akFakeCompanion.getActorbase().SetEssential(true) _00E_TeleportGlobal.SetValueInt(0) _00E_EPHandler.GiveEP(iRewardEXP) UnregisterForSleep() ; just in case UnregisterForUpdate() RegisterForSingleUpdateGameTime(0.5) EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== int iRewardEXP = 2500 int iPortalSound bool bAnimationFired bool bAnimationFired_02 ObjectReference returnFurniture Actor akFakeCompanion Actor[] sc20Rhalaim bool usePlayerHouseUpper = false GlobalVariable Property AllowIdleChatter Auto _00E_Game_Playerhouse_BoardSC Property Playerhouse_Market_BoardREF Auto _00E_Game_Playerhouse_BoardSC Property Playerhouse_Noble_BoardREF Auto bool Property bJespar Auto Hidden Conditional Ammo Property _00E_FS_NQR_TharaelsArrows Auto Idle Property IdleHandsBehindBack Auto Static Property XMarker Auto Spell Property _00E_FS_NQR05_SlowMotionSP Auto _00E_FS_NQR05_Bossfight_FatherSC Property Father Auto ImageSpaceModifier Property _00E_FS_NQR05_TharaelTeleportShock Auto GlobalVariable Property FS_NQR05_BossfightOnGoing Auto Activator Property DefaultAshPileGhostBlack Auto Actor Property PlayerREF Auto Actor Property FS_NQR05_SC01_FakeFatherREF Auto Actor Property FS_NQR05_TharaelREF Auto Actor Property FS_NQR03_LethoREF Auto Actor Property FS_NQR05_FatherREF Auto Actor Property FS_NQR05_SC04_BrotherSorrowREF Auto Actor Property FS_NQR03_BrotherGreedREF Auto Actor Property FS_NQR05_ZaraahREF Auto Actor Property FS_NQR05_SC07_FatherREF Auto Actor Property FS_NQR05_FatherShadowREF Auto Actor Property FS_NQR05_SC12_Jespar_REF Auto Actor Property FS_NQR05_SC12_Calia_REF Auto Actor Property FS_NQR05_SC16_BrotherHatredREF Auto Actor Property FS_NQR05_SC20_RashaREF Auto Actor Property FS_NQR05_SisterLust Auto Actor Property FS_NQR05_SC08_Mercenary_Ewah Auto Actor Property FS_NQR05_SC08_Mercenary_Kaylan Auto Actor Property FS_NQR05_SC21_LethoStitched Auto Actor Property FS_NQr05_AfterRhalataTharael Auto Actor Property FS_NQR05_TharaelCorpseREF Auto MiscObject Property Gold001 Auto ActorBase Property _00E_FS_NQR05_SC20_GenericRhalaim Auto Idle Property pa_1HMSneakKillBackA Auto Idle Property _00E_IdleStomp Auto Idle Property idleForceDefaultState Auto Idle Property giantKnockDown Auto Idle Property giantGetUp Auto Idle Property IdleNocturnalEnter Auto Idle Property IdleNocturnal_Rise Auto Idle Property IdleNocturnalExit Auto Scene Property FS_NQR05_SC01_Dream Auto Scene Property FS_NQR05_SC02_Father Auto Scene Property FS_NQR05_SC03_TharaelPreparation Auto Scene Property FS_NQR05_SC05_Zaraah Auto Scene Property FS_NQR05_SC06_FatherArrival Auto Scene Property FS_NQR05_SC07_FatherPlanning Auto Scene Property FS_NQR05_SC08_Preparation Auto Scene Property FS_NQR05_SC09_EnterScene Auto Scene Property FS_NQR05_SC10_SisterLustGroup Auto Scene Property FS_NQR05_SC11_EntranceScene Auto Scene Property FS_NQR05_SC12_Temple_01 Auto Scene Property FS_NQR05_SC13_Temple_02 Auto Scene Property FS_NQR05_SC14_Temple_03 Auto Scene Property FS_NQR05_SC15_Temple_04 Auto Scene Property FS_NQR05_SC16_Temple_05 Auto Scene Property FS_NQR05_SC17_AfterBossfight Auto Scene Property FS_NQR05_SC18a_FatherRhalataMistrustTooHigh Auto Scene Property FS_NQR05_SC18b_FatherRhalataMistrustSmallEnough Auto Scene Property FS_NQR05_SC19_FatherStory Auto Scene Property FS_NQR05_SC20_TharaelEnding Auto Scene Property FS_NQR05_SC21_TharaelAtChasm Auto Scene Property FS_NQR05_SC_Bossfight Auto Scene Property FS_NQR05_SC19_02_Cinematic Auto Scene Property FS_NQR05_SC30_FatherSided Auto GlobalVariable Property Timescale Auto GlobalVariable Property _00E_TeleportGlobal Auto GlobalVariable Property CaliaRomance Auto GlobalVariable Property JesparRomance Auto GlobalVariable Property SympathyJespar Auto GlobalVariable Property SympathyCalia Auto GlobalVariable Property _00E_FS_NQR_RhalataMistrust Auto GlobalVariable Property _00E_FS_NQR05_D24_PossibleRefuges Auto GlobalVariable Property FS_NQR05_SidedWithTharael Auto GlobalVariable Property FS_NQR05_SidedWithFather Auto GlobalVariable Property _00E_FS_NQR05_SpokenToTharael Auto GlobalVariable Property _00E_FS_NQR05_RhalataMistrustTooHight Auto GlobalVariable Property FS_NQR05_SC20_SceneReady Auto GlobalVariable Property _00E_MountGlobal Auto GlobalVariable Property _00E_FS_NQR05_SecretRewardTaken Auto GlobalVariable Property _00E_FS_NQR05_TharaelTrickedByFather Auto GlobalVariable Property _00E_FS_NQR05_TharaelInFrostCliff Auto GlobalVariable Property FS_NQR05_SC19_LethoKilled Auto Explosion Property FXDragonPriestSmallExplosion Auto Explosion Property TG08BShockwaveExplosion Auto Explosion Property ExplosionShockMassNoEffectsSmall Auto Explosion Property _00E_FS_PsionicExplosionSmallNoEffects Auto Explosion Property _00E_FS_NQR05_BloodGeysir_Big Auto Explosion Property _00E_FS_NQR05_BloodGeysir Auto Explosion Property _00E_FS_NQR05_SC20_FatherDissolve Auto Explosion Property _00E_FS_NQR05_SC20_FatherReappear Auto Explosion Property _00E_FS_NQR05_FireStormAbnormality Auto Explosion Property _00E_FS_NQR05_FireStormAbnormalityDeath Auto Explosion Property _00E_A2_GhostwalkImpactExplosion Auto Explosion Property _00E_FS_NQR05_Abnormality_EXP_02 Auto Explosion Property ExplosionIllusionMassiveDark01 Auto Explosion Property _00E_NPCOorbayaTeleportExplosionBlue Auto Explosion Property _00E_FS_NQR05_PerversionExp Auto Explosion Property ExplosionRuneShockSmallNoEffects Auto ObjectReference Property FS_NQR05_Abnormality_Egg_Marker Auto Weapon Property _00E_FS_NQR05_Tharael_Dagger Auto Weapon Property _00E_FS_NQR05_GrotesqueHammer Auto Weapon Property _00E_FS_NQR_TharaelsBow Auto Weapon Property _00E_FS_NQR05_ZarAhSabre Auto ReferenceAlias Property Player Auto ReferenceAlias Property SC12_Enemy Auto ReferenceAlias Property FatherMask Auto ReferenceAlias Property SC20_Rasha Auto ReferenceAlias Property Tharael Auto ReferenceAlias Property SC_Abnormality Auto ReferenceAlias Property FS_NQR05_FathersShadow Auto Quest Property MQ05 Auto Quest Property NQ06_Freda Auto _00E_NQ06_Functions Property NQ06 Auto FS_NQR05_BossfightAbnormalitySC Property FS_NQR05_Abnormality Auto ObjectReference Property FS_NQR05_BattleLinkerREF Auto ObjectReference Property FS_NQR05_DreamStartMarkerREF Auto ObjectReference Property FS_NQR05_DustParent Auto ObjectReference Property _00E_FS_NQR05_SC17_TharaelMarker Auto ObjectReference Property FS_NQR03_BrotherGriefMarkerREF Auto ObjectReference Property FS_NQR05_RuneMarkerREF Auto ObjectReference Property FS_NQR05_SC01_FatherMarkerREF Auto ObjectReference Property FS_NQR05_SC02_DissolveWallREF Auto ObjectReference Property FS_NQR05_FatherStartMarker Auto ObjectReference Property FS_NQR05_SC02_FatherChairREF Auto ObjectReference Property FS_NQR03_SC01_TharaelMarkerREF Auto ObjectReference Property FS_NQR03_SC03_SecretDoorREF Auto ObjectReference Property FS_NQR05_SC03_TriggerREF Auto ObjectReference Property FS_NQR05_TharaelMarkerREF Auto ObjectReference Property FS_NQR05_SC04_BrotherSorrowMarker Auto ObjectReference Property FS_NQR05_SC05_GateREF Auto ObjectReference Property FS_NQR05_SC06_ActivationTriggerREF Auto ObjectReference Property FS_NQR05_SC06_WallMarkerREF Auto ObjectReference Property FS_NQR05_SC06_ZaraahMarker Auto ObjectReference Property FS_NQR05_FatherPortal_Outside_REF Auto ObjectReference Property FS_NQR05_SC08_FatherArrivalMarker Auto ObjectReference Property FS_NQR05_Dust_TriggerREF Auto ObjectReference Property FS_NQR05_NPCSpawnmarkerREF Auto ObjectReference Property FS_NQR05_SC09_TharaelMarker Auto ObjectReference Property FS_NQR05_SC09_CollisionParentREF Auto ObjectReference Property FS_NQR05_SC08_BoxingMarker Auto ObjectReference Property FS_NQR05_SC06_SpectatorMarker_001 Auto ObjectReference Property FS_NQR05_TempleDoorREF Auto ObjectReference Property FS_NQR05_SC11_PlayerDoorREF Auto ObjectReference Property FS_NQR05_SC13_DoorREF Auto ObjectReference Property FS_NQR05_SC15_TharaelShootMarker Auto ObjectReference Property FS_NQR05_HeartREF Auto ObjectReference Property FS_NQR05_EggsacREF Auto ObjectReference Property FS_NQR05_ZaraahSoulREF Auto ObjectReference Property FS_NQR05_ElkREF Auto ObjectReference Property FS_NQR05_BarrierREF Auto ObjectReference Property FS_NQR05_GateGuardianREF Auto ObjectReference Property FS_NQR05_ExitDoor Auto ObjectReference Property FS_NQR05_SC16_BloodDecalREF Auto ObjectReference Property FS_NQR05_FatherPortal Auto ObjectReference Property FS_NQR05_SC17_BrotherSorrowMarker Auto ObjectReference Property FS_NQR05_SC20_FatherReappearMarker Auto ObjectReference Property FS_NQR05_SC20_RhalaimMarker Auto ObjectReference Property FS_NQR05_SC20_PlayerWatchDepartureMarker Auto ObjectReference Property FS_NQR05_SC21_TharaelSitMarker Auto ObjectReference Property FS_NQR05_SC08_SisterAddiction_GroupMarker003 Auto ObjectReference Property FS_NQR05_D24_FrostcliffTavernChair Auto ObjectReference Property FS_NQR05_D24_RailLeanREF Auto ObjectReference Property FS_NQR05_D24_ArkNobleHouseChair Auto ObjectReference Property FS_NQR05_D24_ArkMerchantHouseChair Auto ObjectReference Property FS_NQR05_BossfightFireParent Auto ObjectReference Property FS_NQR05_SC08_BrotherWrath_Group_Zaraah Auto ObjectReference Property FS_NQR05_SC10_SisterLustWaitMarker Auto ObjectReference Property FS_NQR05_HeartSwirlREF Auto ObjectReference Property FS_NQR05_BeamZarah Auto ObjectReference Property FS_NQR05_BeamHeart Auto ObjectReference Property FS_NQR05_KneelTharael Auto ObjectReference Property FS_NQR05_AbnormalityStartingPOS Auto ObjectReference Property FS_NQR05_Abnormality_Explosion_01 Auto ObjectReference Property FS_NQR05_Abnormality_Explosion_02 Auto ObjectReference Property FS_NQR05_Abnormality_Explosion_03 Auto ObjectReference Property FS_NQR05_Abnormality_Explosion_04 Auto ObjectReference Property FS_NQR05_Abnormality_Egg_Parent_01 Auto ObjectReference Property FS_NQR05_Abnormality_Egg_Parent_02 Auto ObjectReference Property FS_NQR05_Abnormality_Egg_Parent_03 Auto ObjectReference Property FS_NQR05_Abnormality_Egg_Parent_04 Auto ObjectReference Property FS_NQR05_SC17_FatherMarker Auto ObjectReference Property FS_NQR05_SC17_LethoMarker Auto ObjectReference Property FS_NQR05_Cinematic_TeleportMarkerREF003 Auto ObjectReference Property FS_NQR05_SC19_02_TharaelStabMarker Auto ObjectReference Property FS_NQR05_SC19_02_FatherPrepareMarker Auto ObjectReference Property FS_NQR05_Portal_Rune_002 Auto ObjectReference Property FS_NQR05_Portal_Rune_003 Auto ObjectReference Property FS_NQR05_Portal_Rune_004 Auto ObjectReference Property FS_NQR05_Portal_Rune_005 Auto ObjectReference Property FS_NQR05_Portal_Rune_006 Auto ObjectReference Property FS_NQR05_Portal_Rune_007 Auto ObjectReference Property FS_NQR05_Portal_Rune_008 Auto ObjectReference Property FS_NQR05_Portal_Rune_009 Auto ObjectReference Property FS_NQR05_Portal_Rune_010 Auto ObjectReference Property FS_NQR05_Portal_Rune_011 Auto ObjectReference Property FS_NQR05_Portal_Rune_012 Auto ObjectReference Property FS_NQR05_Portal_Rune_013 Auto ObjectReference Property FS_NQR05_Portal_Rune_014 Auto ObjectReference Property FS_NQR05_PortalLightNew002 Auto ObjectReference Property FS_NQR05_SC16_TharaelKillLethoREF Auto ObjectReference Property FS_NQR05_SC16_LethoDeathMarker Auto ObjectReference Property FS_NQR05_SC30_FatherMarkerREF Auto ObjectReference Property FS_NQR05_SC30_TharaelCorpseREF Auto ObjectReference Property FS_NQR05_SC20_PlayerKnockoutREF Auto ObjectReference Property FS_NQR05_Room_Hallway_BrokenREF Auto ObjectReference Property FS_NQR05_Room_Hallway_IntactREF Auto ObjectReference Property FS_NQR05_SC20_FatherMarkerREF Auto ObjectReference Property FS_NQR05_SC20_RashaMarkerREF Auto ObjectReference Property FS_NQR05_RoomOfPaintingsDoorREF Auto ObjectReference Property FS_NQR05_SC20_PlayerCollisionBox Auto ObjectReference Property FS_NQR05_FatherHelmetREF Auto ObjectReference Property FS_NQR05_BrotherSorrow_DecapREF Auto ObjectReference Property FS_NQR05_SC21_FatherAppearMarkerREF Auto ObjectReference Property FS_NQR05_SC21_FatherPortMarkerREF Auto ObjectReference Property FS_NQR05_SC21_LethoSitMarker Auto ObjectReference Property FS_NQR05_SwordREF Auto ObjectReference Property FS_NQR05_D24_TharaelUpperHouseMarkeREF Auto ObjectReference Property FS_NQR05_D24_TharaelWallREF Auto ObjectReference Property FS_NQR05_Barrier02REF Auto ObjectReference Property FS_NQR05_GlyphLightREF Auto ObjectReference Property FS_NQR05_SC12_DevourSoundREF Auto ObjectReference Property FS_NQR05_SC12_DustDropREF Auto ObjectReference Property FS_NQR05_Abnormality_CollisionParentREF Auto ObjectReference Property FS_NQR05_Abnormality_HeartbeatREF Auto ObjectReference Property FS_NQR05_Portal_ExplosionREF Auto ObjectReference Property FS_NQR05_SiteCampfireParentREF Auto ObjectReference Property FS_NQR05_SiteWorkingAmbREF Auto ObjectReference Property FS_NQR05_FatherDyingREF Auto ObjectReference Property FS_NQR05_SC20_WakeUpREF Auto ObjectReference Property FS_NQR05_SC21_CollisionREF Auto ObjectReference Property FS_NQR05_FatherVoiceREF Auto ObjectReference Property FS_NQR05_FatherVoiceSourceREF Auto Weather Property _00E_FS_NQR05_SiteWeatherSnow Auto MusicType Property _00E_SilenceTransitionLowPriority Auto MusicType Property _00E_FS_NQR05_FatherArrival Auto MusicType Property _00E_FS_Music_Special_Character_Tharael Auto MusicType Property _00E_FS_Music_Explore_RhalataTempleSingle Auto MusicType Property _00E_FS_Music_Special_BlackWaltz Auto MusicType Property _00E_FS_Music_Special_BattleOfTheFleshless Auto MusicType Property _00E_FS_Music_Special_RhalataGoodbye Auto MusicType Property _00E_FS_Music_Special_Character_TharaelDeath Auto Spell Property _00E_FakeArrowSP Auto Spell Property _00E_NPCSpellLifeAbsorbtion Auto Spell Property _00E_FS_NQR05_TharaelSummon Auto Spell Property _00E_FS_NQR05_SlowMotionLessSP Auto Key Property _00E_FS_NQR05_TharaelKey Auto VisualEffect Property WerewolfExtractVFX Auto VisualEffect Property FXAlduinSoulEscapeEffect Auto ImageSpaceModifier Property FadeToBlackIMOD Auto ImageSpaceModifier Property FadeToBlackBackIMOD Auto ImageSpaceModifier Property FadeToBlackHoldIMOD Auto ImageSpaceModifier Property _00E_MQ09KnockOutLong Auto ImageSpaceModifier Property MAGShockExpImod Auto ImageSpaceModifier Property _00E_WakeUp Auto ImageSpaceModifier Property _00E_FS_NQR05_HeartIMOD Auto ImageSpaceModifier Property MAGFireStormImod Auto ImageSpaceModifier Property _00E_FS_NQR05_BanishTharaelIMOD Auto ImageSpaceModifier Property IllusionDarkMassiveImod Auto ImageSpaceModifier Property _00E_FS_NQR05_WakeUpHal Auto ImageSpaceModifier Property _00E_FS_NQR05_WakeUp Auto ImageSpaceModifier Property _00E_FS_NQR05_SC30_FatherPoisonIMOD Auto Sound Property MAGIllusionReleaseAimedSDM Auto Sound Property _00E_A2_Ghostwalk_TeleportDoneSound Auto Sound Property QSTMS06PotemaBanishExplosion Auto Sound Property MAGConjurePortalOpenM Auto Sound Property OBJEyeofMagnusVanishM Auto Sound Property QSTDA02ShrineActivateLPMM Auto Sound Property MAGIllusionCharm Auto Sound Property AMBRumbleShake Auto Sound Property WPNImpactArrowVsFlesh Auto Sound Property _00E_FS_NQR05_Absorb_StartM Auto Sound Property _00E_FS_NQR05_Absorb_StopM Auto Sound Property _00E_Male_PlayerHitM Auto Sound Property _00E_NPCKillBodyfall Auto Sound Property _00E_FS_NQR05_RoarM Auto Sound Property FXExplosionCatapultNearM Auto Sound Property ITMGenericClothingDown Auto Sound Property MAGShoutSlowTimeActive02LP Auto Sound Property MAGShockFFFire Auto Sound Property _00E_FS_NQR05_SlowMotion_IntroM Auto Sound Property _00E_FS_NQR05_SlowMotion_OutroM Auto Sound Property MAGEnchantedUnsheatheOtherM Auto Sound Property MAGIllusionFireLP Auto Sound Property MAGIllusionCharge100SDM Auto Sound Property MAGIllusionCharge500SDM Auto Sound Property NPCWerewolfGrowlSDM Auto Sound Property MAGIllusionFearExplosionSDM Auto Sound Property _00E_FS_NQR05_Temple_AbsorbRoarMarker Auto Sound Property _00E_FS_NQR05_BrotherSorrowDeathM Auto Sound Property _00E_FS_NQR05_FatherSleepSpellM Auto Sound Property _00E_FS_NQR05_FatherDeadM Auto Perk Property _00E_A1_RocksolidPerk Auto Formlist Property FS_NQR05_RhalataSiteNPCs Auto Formlist Property FS_NQR05_Group_BrotherHatred Auto Formlist Property FS_NQR05_Group_SisterAddiction Auto Formlist Property FS_NQR05_SC20_RhalaimMarkers Auto Formlist Property FS_NQR05_SC20_RhalaimList Auto Formlist Property _00E_FS_NQR05_NPCsToDisable Auto Idle Property takeOfMask Auto Idle Property pa_2HMKillMoveDualWieldDecap Auto Idle Property TG05_KnockOut Auto Idle Property TG05_GetUp Auto Idle Property _00E_IdleSuicide Auto Cell Property CapitalCityPlayerHouseUpper Auto Cell Property CapitalCityPlayerhouse Auto Cell Property FS_NQR05_Temple_03 Auto Topic Property FS_NQR05_D99_TharaelScreamTopic Auto Topic Property FS_NQR05_FatherLastWordsTopic Auto Topic Property FS_NQR05_D99_TharaelKillLethoTopic Auto Light Property _00E_FS_NQR05_RhalaimTorch Auto SoundCategory Property AudioCategorySFX Auto EffectShader Property _00E_MQ07b_DissolvePlatformFXS Auto EffectShader Property FireFXShader Auto EffectShader Property _00E_TeleportReappearShader Auto EffectShader Property _00E_A2_GhostwalkReappear Auto EffectShader Property _00E_FS_NQR05_Father_Materializer Auto EffectShader Property _00E_BloodyFXShader Auto EffectShader Property _00E_HighOnesDisintegrate Auto EffectShader Property EnchRedFXShader Auto EffectShader Property _00E_DissolveInFlames Auto EffectShader Property ReanimateFXShaderRed Auto Faction Property PlayerEnemyFaction Auto Outfit Property _00E_FS_TharaelOutfit Auto Outfit Property _00E_MC_Calia_Outfit Auto Outfit Property FarmClothesOutfit03 Auto Outfit Property _00E_FS_NQR_Rhalata_Voice_OutfitNoHood Auto Armor Property _00E_FS_Rhalata_Voice_Hood Auto Armor Property _00E_FS_NQR05_FatherHelmet Auto Static Property XMarkerHeading Auto Message Property _00E_FS_NQR05_ChooseSide Auto