Scriptname _00E_FS_HeavySaddleSC extends ObjectReference Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) if akNewContainer == Game.GetPlayer() _00E_FS_SaddleEquipped.Show() PlayerHorse.SetOutfit(_00E_FS_HeavySaddleOutfit) PlayerHorse.SetActorValue("speedMult", PlayerHorse.GetAV("speedMult")*1.20) Game.GetPlayer().RemoveItem(Self, 1) endIf endEvent Message Property _00E_FS_SaddleEquipped Auto Actor Property PlayerHorse Auto Outfit Property _00E_FS_HeavySaddleOutfit Auto