Scriptname _00E_Phasmalist_TrinketSC extends ObjectReference ; script on all phasmalist trinkets _00E_Phasmalist_ApparationSC Property connectedApparation auto _FS_Phasmalist_ControlQuest Property controlQuest auto int Property type auto ; what kind of apparation this one is, used to control arcane fever {0 = Warrior, 1 = Archer, 2 = Mage, 3 = Hybrid} Message Property chooseCombatStyle auto FormList Property combatStyles auto _00E_Phasmalist_ApparationAlias Property apparationAlias auto bool hasAskedForCustomization = false int usedCombatStyle Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) controlQuest.forceInventoryContainerLoad(connectedApparation.inventoryContainer) If (akNewContainer == Game.GetPlayer() && !hasAskedForCustomization) controlQuest.OnPlayerTrinketCreated() hasAskedForCustomization = true modifyApparation() EndIf Endevent Event OnEquipped(Actor akActor) apparationAlias.onTrinketEquipped(self) Endevent Event OnUnequipped(Actor akActor) apparationAlias.onTrinketUnequipped(self) Endevent function modifyApparation() usedCombatStyle = chooseCombatStyle.show() Actor ApparitionActor = (apparationAlias as ReferenceAlias).GetActorReference() If ApparitionActor != None ApparitionActor.StopCombat() ApparitionActor.GetActorBase().setCombatStyle(getUsedCombatStyle()) EndIf Endfunction CombatStyle function getUsedCombatStyle() return combatStyles.getAt(usedCombatStyle) as CombatStyle Endfunction bool Function isConfiguredMelee() return usedCombatStyle == 0 || usedCombatStyle == 1 EndFunction