Scriptname FXAtronachStormSCRIPT extends activeMagicEffect {This script runs from the Storm Atronach's ability and controlls the fx arts.} ;=============================================== import utility import form ;=============================================== VisualEffect Property AtronachStormCloak Auto EffectShader Property AtronachStormShockFXS Auto EffectShader Property AtronachUnsummonDeathFXS Auto Armor Property FXAtronachStormArmor Auto actor selfRef EVENT OnEffectStart(Actor Target, Actor Caster) selfRef = caster ;USKP 2.0.1 - Stop this from attaching to the player. If selfRef == Game.GetPlayer() selfRef = None EndIf If selfRef == None Dispel() Return EndIf selfRef.PlaySubGraphAnimation( "AutoOneOff" ) ;USKP 2.0.3 - Sanity checks added in case properties are not assigned. Ash Guardians in Dragonborn for example. if( AtronachStormCloak ) AtronachStormCloak.Play(selfRef, -1) EndIf AtronachStormShockFXS.Play(selfRef) if( FXAtronachStormArmor ) selfRef.EquipItem(FXAtronachStormArmor) EndIf ENDEVENT Event OnEffectFinish(Actor akTarget, Actor akCaster) If selfRef == None Return EndIf ;USKP 2.0.3 - Sanity checks added in case properties are not assigned. Ash Guardians in Dragonborn for example. if( AtronachStormCloak ) AtronachStormCloak.Stop(selfRef) EndIf AtronachStormShockFXS.Stop(selfRef) if( FXAtronachStormArmor ) selfRef.unEquipItem(FXAtronachStormArmor) EndIf endEvent EVENT onDying(actor myKiller) If selfRef == None Return EndIf if (selfRef.GetAV("Health") as int) > 0 ; debug.trace("health > 0") ;USKP 2.0.3 - Sanity checks added in case properties are not assigned. Ash Guardians in Dragonborn for example. if( AtronachStormCloak ) AtronachStormCloak.Stop(selfRef) EndIf AtronachStormShockFXS.Stop(selfRef) AtronachUnsummonDeathFXS.Play(selfRef) ; wait(1.5) ;selfRef.disable() Else ; atronach health <= 0 ; debug.trace("health == 0") ;USKP 2.0.3 - Sanity checks added in case properties are not assigned. Ash Guardians in Dragonborn for example. if( AtronachStormCloak ) AtronachStormCloak.Stop(selfRef) EndIf selfRef.PlaySubGraphAnimation( "StopEffect" ) wait(3) AtronachStormShockFXS.Stop(selfRef) if( FXAtronachStormArmor ) selfRef.unEquipItem(FXAtronachStormArmor) EndIf endIf ENDEVENT