Scriptname _00E_GUI_ActorHealthBar extends ski_widgetbase float _scale = 1.0 int _maxEntries = 5 float _fadeInDuration = 250.0 float _fadeOutDuration = 750.0 float _moveDuration = 1000.0 float _removeDuration = 15000.0 Form[] _currentlyDisplayedActors string function GetWidgetSource() return "skyui/followerpanel.swf" endFunction string function GetWidgetType() return "EFFPanel" endFunction int function GetVersion() return 1 endFunction float property Scale float function get() return _scale endFunction function set(float a_val) _scale = a_val if (Ready) UpdateWidgetScale() endIf endFunction endProperty int Property MaxEntries int function get() return _maxEntries endFunction function set(int a_val) _maxEntries = a_val if (Ready) UpdateMaxEntries() endIf endFunction endProperty float property FadeInDuration float function get() return _fadeInDuration endFunction function set(float a_val) _fadeInDuration = a_val if (Ready) UpdateFadeInDuration() endIf endFunction endProperty float property FadeOutDuration float function get() return _fadeOutDuration endFunction function set(float a_val) _fadeOutDuration = a_val if (Ready) UpdateFadeOutDuration() endIf endFunction endProperty float property MoveDuration float function get() return _moveDuration endFunction function set(float a_val) _moveDuration = a_val if (Ready) UpdateMoveDuration() endIf endFunction endProperty float property RemoveDuration float function get() return _removeDuration endFunction function set(float a_val) _removeDuration = a_val if (Ready) UpdateRemoveDuration() endIf endFunction endProperty ; @override SKI_WidgetBase event OnWidgetReset() parent.OnWidgetReset() UpdateWidgetScale() UpdateMaxEntries() UpdateFadeInDuration() UpdateFadeOutDuration() UpdateMoveDuration() UpdateRemoveDuration() endEvent event OnGameReload() parent.OnGameReload() if _currentlyDisplayedActors.length == 0 _currentlyDisplayedActors = new Form[4] endif UI.Invoke(HUD_MENU, WidgetRoot + ".removeAllActors") Utility.Wait(FadeOutDuration / 1000.0 + 0.05) int i = _currentlyDisplayedActors.Length While i > 0 i = i - 1 Actor akActor = _currentlyDisplayedActors[i] as Actor If !akActor || akActor.GetFormID() == 0 || akActor.IsDeleted() || akActor.IsDisabled() _currentlyDisplayedActors[i] = None else AddActorRaw(akActor) EndIf EndWhile Cell kCell = Game.GetPlayer().GetParentCell() Int iIndex = kCell.GetNumRefs(43) ; NPC While iIndex iIndex -= 1 Actor akActor = kCell.GetNthRef(iIndex, 43) as Actor if akActor.IsPlayerTeammate() AddActors(akActor) endif EndWhile Endevent Function UpdateWidgetScale() UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setScale", _scale * 100.0) EndFunction Function UpdateMaxEntries() UI.InvokeInt(HUD_MENU, WidgetRoot + ".setEntryCount", _maxEntries) EndFunction Function UpdateFadeInDuration() UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setFadeInDuration", _fadeInDuration / 1000.0) EndFunction Function UpdateFadeOutDuration() UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setFadeOutDuration", _fadeOutDuration / 1000.0) EndFunction Function UpdateMoveDuration() UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setMoveDuration", _moveDuration / 1000.0) EndFunction Function UpdateRemoveDuration() UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setRemoveDuration", _removeDuration) EndFunction Function AddActors(Form aForm) if _currentlyDisplayedActors.find(aForm) < 0 int i = _currentlyDisplayedActors.length while i > 0 i = i - 1 if _currentlyDisplayedActors[i] == None _currentlyDisplayedActors[i] = aForm i = 0 ; Break Endif Endwhile ;we do not have enough place in the array - the added actor will not be save game persistent endif AddActorRaw(aForm) EndFunction Function RemoveActors(Form aForm) int i = _currentlyDisplayedActors.find(aForm) if i >= 0 _currentlyDisplayedActors[i] = None Endif RemoveActorRaw(aForm) EndFunction Function AddActorRaw(Form aActor) UI.InvokeForm(HUD_MENU, WidgetRoot + ".addPanelActors", aActor) EndFunction Function RemoveActorRaw(Form aActor) UI.InvokeForm(HUD_MENU, WidgetRoot + ".removePanelActors", aActor) EndFunction Bool _bActorsLocked = False Function _LockActors() While _bActorsLocked Utility.WaitMenuMode(0.05) EndWhile _bActorsLocked = True EndFunction Function _UnlockActors() _bActorsLocked = False EndFunction