Scriptname _00E_FS_HeavySaddleSC extends ObjectReference  

Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)

	if akNewContainer == Game.GetPlayer()

		if PlayerHorse.GetActorBase().GetOutfit() != _00E_FS_HeavySaddleOutfit

  			_00E_FS_SaddleEquipped.Show()

			PlayerHorse.GetActorBase().SetOutfit(_00E_FS_HeavySaddleOutfit)
			PlayerHorse.SetOutfit(_00E_FS_HeavySaddleOutfit)

			PlayerHorse.SetActorValue("speedMult", PlayerHorse.GetAV("speedMult")*1.20)

			Game.GetPlayer().RemoveItem(_00E_FS_HeavySaddleItem, 1)

		endif

	endIf
  
endEvent

Message Property _00E_FS_SaddleEquipped Auto

Actor Property PlayerHorse Auto

Outfit Property _00E_FS_HeavySaddleOutfit Auto

Armor Property _00E_FS_HeavySaddleItem Auto