Scriptname _00E_MQ02_DoorCrashFailsaveSC extends ObjectReference  

; This is an extremely ugly failsave to prevent the game from crashing when the player leaves the tavern with Jespar (only occurs when Jespar is enabled 
; and when queststage is 140. If you find out what's actually causing this - we're at our wits' ends, please tell us so.)

Event OnActivate(ObjectReference akActionRef)

	if !bDone

		if akActionRef == PlayerREF && MQ02.GetStage() == 140 

			_00E_MC_JesparREF.Disable()
			
		EndIf
		
	EndIf
		

EndEvent

bool bDone

Actor Property PlayerREF Auto
Actor Property _00E_MC_JesparREF Auto

Quest Property MQ02 Auto