Scriptname _00E_MQ09a_FailsaveSC extends ObjectReference  

Event OnTriggerEnter(ObjectReference akActionRef)

	if akActionRef == Game.GetPlayer() && !bDone
	
		Game.RequestAutoSave()
		bDone = True
		
		if _00E_MC_JesparREF.GetParentCell() != Game.GetPlayer().GetParentCell()
			_00E_MC_JesparREF.MoveTo(MQ08JesparTempleMarkerRef)
		EndIf
		
		If _00E_MC_JesparREF.GetParentCell() != _00E_MC_KonstantinREF.GetParentCell()
			_00E_MC_KonstantinREF.MoveTo(MQ08_KonstantinPortMarker02REF)
		EndIf
		
	EndIf

EndEvent

bool bDone

Actor Property _00E_MC_JesparREF Auto
Actor Property _00E_MC_KonstantinREF Auto

ObjectReference Property MQ08JesparTempleMarkerRef Auto
ObjectReference Property MQ08_KonstantinPortMarker02REF Auto