Scriptname _00E_OldSherath_BrittleWallScript extends ObjectReference  

Sound Property _00E_MQ11_PickaxeSound Auto
Weapon Property WeapPickaxe Auto
Actor Property PlayerREF Auto

int doOnce



Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \
  bool abBashAttack, bool abHitBlocked)
		
		if akSource == WeapPickaxe && doOnce == 0
			_00E_MQ11_PickaxeSound.Play(PlayerREF)
			doOnce = 1

		elseif akSource == WeapPickaxe && doOnce == 1
			_00E_MQ11_PickaxeSound.Play(PlayerREF)
			doOnce = 2

		elseif akSource == WeapPickaxe && doOnce == 2
			_00E_MQ11_PickaxeSound.Play(PlayerREF)
			self.PlayAnimation("openStart")
			doOnce = 3	   
		else
			Debug.Notification("Mit etwas Spitzem könntet ihr die Wand vielleicht aufbrechen.")
		endif

EndEvent