Scriptname _00E_PlayerSetUpScript extends ObjectReference {Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes. This script is important for proper updating, do not overwrite it.} Float Property CURRENT_PATCH_VERSION = 2.124 AutoReadOnly ;===================================================================================== ; EVENTS ;===================================================================================== Event OnInit() If self != (PlayerREF as ObjectReference) return EndIf ; needs the IsInMenuMode() check to prevent stuck messages when FS is not loaded While Utility.IsInMenuMode() Utility.WaitMenuMode(0.1) EndWhile CheckForgottenStories() _00E_Func_CheckSKSE.Run() _00E_Func_CheckEnderalDLL.Run() If fPatchVersion == 0.00 fPatchVersion = CURRENT_PATCH_VERSION EndIf GoToState("RealPlayer") PlayerREF.SetActorValue("speedMult", 95) PlayerREF.SetActorValue("Healrate", 0) EnableDisableKillmove() ; Added in 1.5.8.0 ; starts all quests that are in the formlist Int iIndex = QuestsToStart.GetSize() While iIndex > 0 iIndex -= 1 Quest kQuest = QuestsToStart.GetAt(iIndex) as Quest kQuest.Start() endwhile If Game.GetModByName("Enderal_FS_More_Affinities.esp") != 255 Game.QuitToMainMenu() Debug.MessageBox("Enderal_FS_More_Affinities.esp is outdated and does not work with Enderal SE. Please, uninstall or update the mod.") EndIf EndEvent Event OnPlayerLoadGame() If self == (PlayerREF as ObjectReference) ; A check just in case. Most likely this condition is always True CheckForgottenStories() _00E_Func_CheckSKSE.Run() _00E_Func_CheckEnderalDLL.Run() Maintenance() If GetState() != "RealPlayer" ; Post-1.2.5.0 version update GoToState("RealPlayer") EndIf EndIf EndEvent State RealPlayer ;/ Event OnBeginState() Debug.Trace(self + ": OnBeginState RealPlayer") EndEvent /; EndState ;===================================================================================== ; 2.0.6 ;===================================================================================== Function UpdateMQ12b_206() _00E_MQ12b_Functions MQ12bFunctions = Game.GetForm(0x2EBAD) as _00E_MQ12b_Functions Quest MQ15 = Game.GetFormFromFile(0x0002EBB0, "Skyrim.esm") as Quest If MQ12bFunctions.GetCurrentStageID() >= 135 && MQ15.GetCurrentStageID() < 5 MQ12bFunctions.OldReenableDisabledNPC() EndIf EndFunction ;===================================================================================== ; 2.0.8 ;===================================================================================== Function Update_208() ; Obsolete abilities cleanup _00E_FS_NQ07_Functions FS_NQ07_Quest = Game.GetFormFromFile(0x0001CA09, "Enderal - Forgotten Stories.esm") as _00E_FS_NQ07_Functions Int iFS_NQ07Stage = FS_NQ07_Quest.GetCurrentStageID() If iFS_NQ07Stage >= 5 && iFS_NQ07Stage < 410 FS_NQ07_Quest.UpdateAarosCarryTraySpell() Else RemoveObsoleteSpell(0x0009A893, "Skyrim.esm", 0x000F649A, "Skyrim.esm") EndIf RemoveObsoleteSpell(0x0010D339, "Skyrim.esm", 0x000F649A, "Skyrim.esm") RemoveObsoleteSpell(0x0006FFAF, "Skyrim.esm", 0x000F6498, "Skyrim.esm") RemoveObsoleteSpell(0x000F64A0, "Skyrim.esm", 0x000F6498, "Skyrim.esm") ; Refill _00E_AnimTest_SC package arrays where needed FillAnimTestPackages(0x00137889, "Skyrim.esm", 0x00070657, "Skyrim.esm") FillAnimTestPackages(0x0013788A, "Skyrim.esm", 0x00070657, "Skyrim.esm") FillAnimTestPackages(0x0013789F, "Skyrim.esm", 0x00070657, "Skyrim.esm") FillAnimTestPackages(0x001378A2, "Skyrim.esm", 0x00070657, "Skyrim.esm") FillAnimTestPackages(0x001378AA, "Skyrim.esm", 0x00070657, "Skyrim.esm") FillAnimTestPackages(0x001378AB, "Skyrim.esm", 0x00070657, "Skyrim.esm") FillAnimTestPackages(0x00147E12, "Skyrim.esm", 0x00070657, "Skyrim.esm") FillAnimTestPackages(0x00147E14, "Skyrim.esm", 0x00070657, "Skyrim.esm") FillAnimTestPackages(0x0010D336, "Skyrim.esm", 0x00070645, "Skyrim.esm") FillAnimTestPackages(0x0010D33B, "Skyrim.esm", 0x00070645, "Skyrim.esm") FillAnimTestPackages(0x00147DEA, "Skyrim.esm", 0x00070645, "Skyrim.esm") FillAnimTestPackages(0x00147E37, "Skyrim.esm", 0x00070645, "Skyrim.esm") ; "Gypsy minstrels" update Keyword performSpotKwd = Game.GetFormFromFile(0x000FB905, "Skyrim.esm") as Keyword (Game.GetFormFromFile(0x00044EBC, "Skyrim.esm") as _00E_BardPlayInstrumentScript).LinkedPlayMarkerKeyword = performSpotKwd (Game.GetFormFromFile(0x00046D79, "Skyrim.esm") as _00E_GypsyMinstrelsControlScript).UpdateWaypoint() EndFunction Function RemoveObsoleteSpell(Int idNPC, String esmNPC, Int idSpell, String esmSpell) Spell obsoleteSpell = Game.GetFormFromFile(idSpell, esmSpell) as Spell (Game.GetFormFromFile(idNPC, esmNPC) as Actor).RemoveSpell(obsoleteSpell) EndFunction Function FillAnimTestPackages(Int idNPC, String esmNPC, Int idPackage, String esmPackage) Package newPackage = Game.GetFormFromFile(idPackage, esmPackage) as Package (Game.GetFormFromFile(idNPC, esmNPC) as _00E_AnimTest_SC).UpdateFillPackages(newPackage) EndFunction ;===================================================================================== ; 2.0.10 ;===================================================================================== Function Update_210() Spell abSoulcaller = Game.GetFormFromFile(0x002F0EA, "Enderal - Forgotten Stories.esm") as Spell If PlayerREF.HasSpell(abSoulcaller) PlayerREF.RemoveSpell(abSoulcaller) Utility.Wait(1) PlayerREF.AddSpell(abSoulcaller, False) EndIf Perk perkBloodlust = Game.GetFormFromFile(0x00069D38, "Skyrim.esm") as Perk _ResetPerk(perkBloodlust) _00E_PlayerhousingMaster.GetMaster().Update_209() ; Previous versions may have silence tracks stuck Levelsystem.RemoveSilence() EndFunction ;===================================================================================== ; 2.0.12 ;===================================================================================== Function Update_212() PlayerREF.AddPerk(Game.GetFormFromFile(0x14CF8, "Enderal - Forgotten Stories.esm") as Perk) ; _00E_SE_WerewolfBlockFurniturePerk PlayerREF.AddPerk(Game.GetFormFromFile(0x14CFA, "Enderal - Forgotten Stories.esm") as Perk) ; _00E_SE_DismantlePerk PlayerREF.AddPerk(Game.GetFormFromFile(0x14CF9, "Enderal - Forgotten Stories.esm") as Perk) ; _00E_SE_2_0_12_UpgradePerk EndFunction Function Update_212_hotfix1() Quest rNQ05 = Game.GetFormFromFile(0x1C82F, "Enderal - Forgotten Stories.esm") as Quest if rNQ05.GetCurrentStageID() >= 30 && rNQ05.GetCurrentStageID() < 40 PlayerREF.AddPerk(Game.GetFormFromFile(0x14CF6, "Enderal - Forgotten Stories.esm") as Perk) ; _00E_FS_NQ05_CraftPotionPerk endif Quest rNQ07 = Game.GetFormFromFile(0x1CA09, "Enderal - Forgotten Stories.esm") as Quest if rNQ07.GetCurrentStageID() == 115 PlayerREF.AddPerk(Game.GetFormFromFile(0x14CF7, "Enderal - Forgotten Stories.esm") as Perk) ; _00E_FS_NQ07_CraftPotionPerk endif EndFunction ;===================================================================================== ; ALL UPDATES ;===================================================================================== Function EnableDisableKillmove() ; it seems like that this ini setting does not do stuff by itself (or it is bugged) ; therefore we need to read it from the file and change the global with which the killmoves are conditioned If Utility.GetINIBool("bVATSDisable:VATS") == false KillMove.SetValueInt(1) Else KillMove.SetValueInt(0) EndIf EndFunction Function SetAutoSaveInterval() ; updates the autosave interval _00E_AutoSaveSystem_Functions AutoSaveSystem_Functions = Game.GetFormFromFile(0x00048141, "Skyrim.esm") as _00E_AutoSaveSystem_Functions AutoSaveSystem_Functions.UpdateAutoSaveInterval() EndFunction Function FailsafeMQ05PrologueAliases() ; failsafe for issue 1536, fills empty aliases If MQ05PrologueFunctions == None MQ05PrologueFunctions = Game.GetForm(0x00033A5B) as _00E_MQ05Prologue_Functions EndIf MQ05PrologueFunctions.FillEmptyAliasesFailsafe() EndFunction Function RefreshMountNamesOnLoad() _00E_NQ06_Functions NQ06Functions = Game.GetForm(0x725BA) as _00E_NQ06_Functions NQ06Functions.RefreshNamesOnSaveLoad() EndFunction Function _ResetPerk(Perk p) If PlayerREF.HasPerk(p) PlayerREF.RemovePerk(p) PlayerREF.AddPerk(p) EndIf EndFunction Function ResetArmorWeightPerks() ; Perks modifying armor weights need some push on each game load to work. ; The push is needed only if the player is over-encumbered on game load. ; If the player is not over-encumbered, the push is not needed because checking the inventory, picking up items, sheathing/drawing a weapon will reset the perks anyway. If PlayerREF.IsOverEncumbered() _ResetPerk(_00E_Class_Keeper_P05_C_Conditioning) _ResetPerk(_00E_Class_Vagrant_P05_B_Lightweight) EndIf EndFunction ;===================================================================================== ; MAINTENANCE ;===================================================================================== function CheckForgottenStories() ; If Enderal - Forgotten Stories.esm is not loaded, kick the player back to main menu if (Game.GetForm(0x4320E) as GlobalVariable).GetValue() as Int != 1 Utility.wait(2.0) Game.QuitToMainMenu() Debug.MessageBox("Enderal - Forgotten Stories.esm is not loaded! The game will not run properly. Open Data Files and enable it.") return EndIf endfunction Function Maintenance() if fPatchVersion <= 1.62 Debug.MessageBox("A savegame was loaded which was made before the release of Enderal SE. In this save, several new features won't be available and there is a chance that you'll encounter grave bugs. Please, start a new game.") Game.QuitToMainMenu() return endif if fPatchVersion < CURRENT_PATCH_VERSION If fPatchVersion < 2.06 UpdateMQ12b_206() EndIf If fPatchVersion < 2.08 Update_208() EndIf If fPatchVersion < 2.10 Update_210() EndIf If fPatchVersion < 2.12 Update_212() EndIf If fPatchVersion < 2.121 Update_212_hotfix1() EndIf fPatchVersion = CURRENT_PATCH_VERSION endif ; changes to the actor value healrate will not persist in consecutive saves ; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7 ; this is called before active magic effects of potions or spells are applied to the player which could also alter the value PlayerREF.SetActorValue("Healrate", 0) ; Workaround for broken physics on loading saves, made on a mount If PlayerREF.IsOnMount() PlayerREF.Dismount() EndIf ; Clear stuck help messages, leaking between game loads Message.ResetHelpMessage("Clear") (Game.GetForm(0xAC80E) as Message).ShowAsHelpMessage("Clear", 0.1, 1, 1) EnableDisableKillmove() ResetArmorWeightPerks() SetAutoSaveInterval() FailsafeMQ05PrologueAliases() RefreshMountNamesOnLoad() SendModEvent("Enderal_GameLoaded") EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== float fPatchVersion _00E_MQ05Prologue_Functions Property MQ05PrologueFunctions Auto Actor Property PlayerREF Auto FormList Property QuestsToStart Auto GlobalVariable Property KillMove Auto Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto _00E_QuestFunctions Property Levelsystem Auto