Scriptname _00E_AddingPerk extends activemagiceffect Event OnEffectStart(Actor akTarget, Actor akCaster) akTarget.AddPerk(PerkToAdd) _00E_QuestFunctions.PrintDebugMessage("_00E_AddingPerk has perk.") endevent Event OnEffectFinish(Actor akTarget, Actor akCaster) akTarget.RemovePerk(PerkToAdd) EndEvent Perk Property PerkToAdd Auto