Scriptname _00E_LootContainer extends ObjectReference  

;=====================================================================================
;              							EVENTS                 					 
;=====================================================================================

Event OnInit()
	BlockActivation()
EndEvent

Event OnActivate(ObjectReference akActionRef)

	Actor PlayerREF = Game.GetForm(0x14) as Actor

	if AkActionRef != PlayerREF
		return
	endif

	int iCurrentGoldCount = GetItemCount(Gold001)

	if iCurrentGoldCount == 0
		return
	endif
	
	DisableNoWait()
	
	iCurrentGoldCount += GetGoldBonus(PlayerREF.GetActorValue("Lockpicking"), iCurrentGoldCount)
	PlayerREF.AddItem(Gold001, iCurrentGoldCount)
	
	RemoveAllItems()
	
EndEvent

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;              							FUNCTIONS                 					 
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int Function GetGoldBonus(float fPlayerLockpicking, int iCurrentGoldCount)

	if fPlayerLockpicking as int < 15
		return 0
	endif

	int iGoldMultiplicator = _00E_GoldMult.GetValue() as int
	
	if iGoldMultiplicator <= 0
		iGoldMultiplicator = 5
	endif

	float fIncrementPercentage = (fPlayerLockpicking / iGoldMultiplicator) / 100
	
	return (iCurrentGoldCount * fIncrementPercentage) as Int

EndFunction

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;              							PROPERTIES                 					 
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MiscObject Property Gold001 Auto
GlobalVariable Property _00E_GoldMult Auto