Scriptname _00E_FS_NQ02_StatuetteSC extends ObjectReference  

Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
  if akNewContainer == Game.GetPlayer()
   FS_NQ02.SetObjectiveDisplayed(iStage)
  endIf
endEvent

int  Property iStage = 115 Auto 

Quest Property FS_NQ02 Auto