#pragma once #include "Util.h" // Based on Ryan McKenzie's Flat Map Markers namespace FlatMapMarkers { inline void Hook_WorldPtToScreenPt3(RE::NiCamera* a_camera, RE::NiPoint3& a_in, float& a_xOut, float& a_yOut, float& a_zOut, float a_zeroTolerance) { a_in.z = 100000.156250; RE::NiCamera::WorldPtToScreenPt3(a_camera->GetRuntimeData().worldToCam, a_camera->GetRuntimeData2().port, a_in, a_xOut, a_yOut, a_zOut, a_zeroTolerance); } inline void Install() { REL::Relocation offset{ RELOCATION_ID(52224, 53111), IsSE() ? 0x22F : 0x21F }; auto& trampoline = SKSE::GetTrampoline(); trampoline.write_call<5>(offset.address(), &Hook_WorldPtToScreenPt3); } }