Scriptname _00E_A1_OnslaughtDummySC extends Actor  

Event OnUpdate()

	If !bDelete
		MGTeleportOutEffect.Play(Self)
		_00E_HighOnesDisintegrate.Play(Self)
		RegisterForSingleUpdate(3)
		bDelete = True
	Else
		Self.Delete()
	EndIf
	
EndEvent

Event OnInit()

	Self.SetAlpha(0.5)
	RegisterForSingleUpdate(0.2)
	
EndEvent

bool bDelete

VisualEffect Property MGTeleportOutEffect Auto
VisualEffect Property MGTeleportInEffect Auto

EffectShader Property _00E_HighOnesDisintegrate Auto