Scriptname _00E_AddingPerk extends activemagiceffect     

Event OnEffectStart(Actor akTarget, Actor akCaster)

	akTarget.AddPerk(PerkToAdd)
	
	_00E_Debug.PrintMessage("_00E_AddingPerk has perk.")
	
endevent

Event OnEffectFinish(Actor akTarget, Actor akCaster)

	akTarget.RemovePerk(PerkToAdd)

EndEvent

Perk Property PerkToAdd Auto