Scriptname _00E_CQC04_AddSilenceSC extends ObjectReference  

Event OnTriggerEnter(ObjectReference akActionRef)

	If (CQC04.GetCurrentStageID() < 15) && (akActionRef == Game.GetPlayer()) && CQC04.IsRunning()
		AllowIdleChatter.SetValue(0)
		_00E_SilenceTransitionHighPriority.Add()
	EndIf
	
EndEvent

Event OnTriggerLeave(ObjectReference akActionRef)

	If !CQC04.IsCompleted() && (akActionRef == Game.GetPlayer()) && CQC04.IsRunning()
		AllowIdleChatter.SetValue(1)
		_00E_SilenceTransitionHighPriority.Remove()
	EndIf
	
EndEvent

Actor Property PlayerREF Auto

Quest Property CQC04 Auto

MusicType Property _00E_SilenceTransitionHighPriority Auto

GlobalVariable Property AllowIdleChatter Auto