Scriptname _00E_FS_NQR05_TimescaleFailsave extends ObjectReference  

Event OnTriggerLeave(ObjectReference akActionRef)

	if akActionRef == Game.GetPlayer()
		if Timescale.GetValue() != 10.0
			Timescale.SetValue(10.0)
			Weather.ReleaseOverride()
		endif
	endif

EndEvent

GlobalVariable Property Timescale Auto