Scriptname _00E_FS_NQR05_WeatherTriggerSC extends ObjectReference  


;=====================================================================================
 ;           							EVENTS                 					 
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Event OnTriggerEnter (ObjectReference akActionREF)

	if akActionREF == PlayerREF	
		if (FS_NQR05.GetCurrentStageID() >= 65) && (FS_NQR05.GetCurrentStageID() <= 180)
			_00E_FS_NQR05_SiteWeather.SetActive(True)
		EndIf
	EndIf

EndEvent

Event OnTriggerLeave (ObjectReference akActionREF)

	if akActionREF == PlayerREF
		Weather.ReleaseOverride()
		; SE: Weather.ReleaseOverride() alone may not trigger weather change
		if _00E_FS_NQR05_SiteWeather != None && Weather.GetCurrentWeather() == _00E_FS_NQR05_SiteWeather && Weather.GetOutgoingWeather() == None
			_00E_FS_NQR05_SiteWeather.SetActive(False)
		endif
	EndIf

EndEvent

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 ;           							PROPERTIES                 					 
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Actor Property PlayerREF Auto

Weather Property _00E_FS_NQR05_SiteWeather Auto
Quest Property FS_NQR05 Auto