Scriptname _00E_MQ03RuineTriggerStartScene extends ObjectReference
Actor Property MQ03Soeldner02Ref Auto
Actor Property MQ03Soeldner03Ref Auto
ObjectReference Property MQ03RuineDoor Auto
Scene Property _00E_MQ03_PathOfHopeSceneRuin01 Auto
Quest Property _00E_MQ03_PathOfHope Auto
Int DoOnce

Event OnTrigger(ObjectReference akActionRef)

if(_00E_MQ03_PathOfHope.GetCurrentStageID() >= 40)
if(akActionRef == Game.GetPlayer())	
if(DoOnce == 0)
	if(MQ03Soeldner02Ref.IsDead() == true)&&(MQ03Soeldner03Ref.IsDead() == true)
	 	MQ03RuineDoor.lock(false)
		MQ03RuineDoor.activate(Game.GetPlayer())
		_00E_MQ03_PathOfHopeSceneRuin01.Start()
		if _00E_MQ03_PathOfHopeSceneRuin01.IsPlaying()
  		;	Debug.Messagebox("scene is playing!")
		DoOnce = 1
		endIf
	endif
endif
endif
endif
endevent