Scriptname _00E_MQ07a_SoundFailsaveSC extends ObjectReference  

Event OnTriggerEnter(ObjectReference akActionRef)

	if akActionRef == Game.GetPlayer() && !bDone
		bDone = True
		MQ07a.StopSound()
	EndIf

EndEvent

bool bDone

_00E_MQ07a_Functions Property MQ07a Auto