Scriptname _00E_MQ11a_KnockDownBoxSC extends ObjectReference  

Event OnTriggerEnter(ObjectReference akActionRef)

	if (akActionRef == PlayerREF) && (Done == False)
		Done = True
		KnockOut()
	EndIf
	
EndEvent

Function KnockOut()

	Game.DisablePlayerControls()
	Game.SetPlayerAIDriven(True)
	_00E_NPCKillBodyfall.Play(PlayerREF)
	GetHit.Apply()
	Self.KnockAreaEffect(1, 512)
	StaggerPushFFSelfAreaSP.Cast(PlayerREF, PlayerREF)
	Game.ShakeCamera()
	MQ11a.SetCurrentStageID(160)
	Utility.Wait(1)
	Game.EnablePlayerControls()
	Game.SetPlayerAIDriven(False)

EndFunction

bool Done
Spell Property StaggerPushFFSelfAreaSP Auto
Actor Property PlayerREF Auto
ImageSpaceModifier Property GetHit Auto
Sound Property _00E_NPCKillBodyfall Auto
Quest Property MQ11a Auto