Scriptname _00E_ShowMessageOnActivate extends ObjectReference  
{Shows a message - debug or message box - on activate!}

Event OnActivate(ObjectReference akActionRef)

	If akActionRef == PlayerREF
		If BoxToShow != NONE
			BoxToShow.Show()
		Else
			Debug.Notification("property BoxToShow was not filled")
		EndIf
	EndIf

EndEvent

Message Property BoxToShow Auto
Actor Property PlayerREF Auto