Scriptname _00E_ShowThoughtMessageOnActivate extends ObjectReference  

Event OnActivate(ObjectReference akActionRef)

	if akActionRef == PlayerREF && !Done
		Message.ResetHelpMessage("Empty")
		MessageToDisplay.ShowAsHelpMessage("Empty", 2, 2, 1)
	EndIf

EndEvent

bool Done

Message Property MessageToDisplay Auto
Actor Property PlayerREF Auto