Scriptname _00E_Ability_LivingNightmareScript extends ObjectReference  

ObjectReference Property DNimbusVisualFX AUto




int doOnce


Event OnActivate(ObjectReference akActivator)
	if (akActivator == Game.GetPlayer())
		if doOnce == 0
		DNimbusVisualFX.PlayAnimation("PlayAnim02")
		Debug.Notification("Enabling")
		doOnce = 1

		elseif doOnce == 1
		DNimbusVisualFX.PlayAnimation("PlayAnim01")
		Debug.Notification("Disabling")
		doOnce = 0
		endif
	endif
EndEvent