Scriptname _00E_DisableKillMovesSC extends ObjectReference  

Event OnTriggerEnter(ObjectReference akActionRef)

	if akActionRef == Game.GetPlayer()
		KillMove.SetValueInt(0)
	EndIf

EndEvent

Event OnTriggerLeave(ObjectReference akActionRef)

	if akActionRef == Game.GetPlayer()
		If Utility.GetINIBool("bVATSDisable:VATS") == 0
			KillMove.SetValueInt(1)
		EndIf
	EndIf

EndEvent

GlobalVariable Property KillMove Auto